Register for your free account! | Forgot your password?

You last visited: Today at 15:26

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



5165 Bugs

Discussion on 5165 Bugs within the CO2 Private Server forum part of the Conquer Online 2 category.

Closed Thread
 
Old 03/28/2010, 23:12   #16
 
elite*gold: 0
Join Date: Nov 2009
Posts: 18
Received Thanks: 2
1º when u put atribute points in anything ur hp increases.
2º When u change ur lvl with the caracters table u dont get any battle points.
3º while u are using female garments u get invisible.
gaiao20 is offline  
Old 03/28/2010, 23:42   #17
 
lupe350's Avatar
 
elite*gold: 0
Join Date: Jul 2007
Posts: 7
Received Thanks: 5
Quote:
Originally Posted by cakobu View Post
The magic skills like Stigma, dodge, accuracy, etc. Have magic atack... You can kill monsters with the stigma spell (and other players..) >.<

Missing FB/SS angles. (using your released system)

The riding spell need stigma for dismount...
Stigma is a toaist skill
lupe350 is offline  
Old 03/29/2010, 00:13   #18
 
elite*gold: 0
Join Date: Sep 2008
Posts: 178
Received Thanks: 62
Quote:
Originally Posted by lupe350 View Post
Stigma is a toaist skill
No comments ... go back to 4btters
.Kob is offline  
Old 03/29/2010, 00:26   #19
 
lupe350's Avatar
 
elite*gold: 0
Join Date: Jul 2007
Posts: 7
Received Thanks: 5
Quote:
Originally Posted by cakobu View Post
No comments ... go back to 4btters
You cant tell me to join 4botters, ive been here longer then you.
lupe350 is offline  
Thanks
2 Users
Old 03/29/2010, 00:32   #20
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Quote:
Originally Posted by cakobu View Post
Fail
Really now? You just said someone, who is more correct that you, failed?

Quote:
Originally Posted by lupe350 View Post
Stigma is a toaist skill
It is indeed. Dismounting the horse required stamina.

Quote:
Originally Posted by cakobu View Post
No comments ... go back to 4btters
your wrong, just admit it.
Santa is offline  
Thanks
1 User
Old 03/29/2010, 01:51   #21
 
elite*gold: 0
Join Date: Feb 2010
Posts: 378
Received Thanks: 86
Second Post Updated.
-NewDawn- is offline  
Old 03/29/2010, 03:10   #22
 
elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
Umm sometimes a server has a rollback and its really annoying to players... how can i fix that
?
PeTe Ninja is offline  
Old 03/29/2010, 04:28   #23
 
elite*gold: 0
Join Date: Jun 2006
Posts: 72
Received Thanks: 3
well i havent been working on my 5156 source, but the main problem was the fb/ss, 2fold attacks were not hitting ....
Cassiuss is offline  
Old 03/29/2010, 06:02   #24
 
elite*gold: 0
Join Date: Feb 2010
Posts: 378
Received Thanks: 86
Quote:
Originally Posted by PeTe Ninja View Post
Umm sometimes a server has a rollback and its really annoying to players... how can i fix that
?
The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NewestCOServer.PacketHandling
{
    public class Jump
    {
        public static void Handle(Main.GameClient GC, byte[] Data)
        {
            if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
                GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
            GC.MyChar.Mining = false;
            GC.MyChar.AtkMem.Attacking = false;
            GC.MyChar.Action = 100;
            if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
            {
                if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
                {
                    if (GC.MyChar.Vigor >= 5)
                        GC.MyChar.Vigor -= 5;
                    else return;
                }
                Game.World.Action(GC.MyChar, Data);
                GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
                Game.World.Spawns(GC.MyChar, true);
            }
            else
            {
                GC.LocalMessage(2005, "Invalid Jump!");
                GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
            }
        }
    }
}
that should fix the rollbacks.
-NewDawn- is offline  
Old 03/29/2010, 21:03   #25
 
elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
Quote:
Originally Posted by -NewDawn- View Post
The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NewestCOServer.PacketHandling
{
    public class Jump
    {
        public static void Handle(Main.GameClient GC, byte[] Data)
        {
            if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
                GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
            GC.MyChar.Mining = false;
            GC.MyChar.AtkMem.Attacking = false;
            GC.MyChar.Action = 100;
            if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
            {
                if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
                {
                    if (GC.MyChar.Vigor >= 5)
                        GC.MyChar.Vigor -= 5;
                    else return;
                }
                Game.World.Action(GC.MyChar, Data);
                GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
                Game.World.Spawns(GC.MyChar, true);
            }
            else
            {
                GC.LocalMessage(2005, "Invalid Jump!");
                GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
            }
        }
    }
}
that should fix the rollbacks.
... thats not a rollback thats an invalid jump...im talking about...

account wipes... anyway it was a sarcastic joke towards arco because his server recently had two server wipes...
PeTe Ninja is offline  
Old 03/29/2010, 21:11   #26
 
ImmuneOne's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 754
Received Thanks: 544
The NewestCOServer source is a bug on itsself, go ahead and try to fix that.
ImmuneOne is offline  
Thanks
1 User
Old 03/29/2010, 21:19   #27
 
elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
AHHAHHA I LUB U good one the bug itself is 5165 haha the bug it self is LOTF period ><
PeTe Ninja is offline  
Old 03/29/2010, 22:16   #28
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
Quote:
Originally Posted by PeTe Ninja View Post
AHHAHHA I LUB U good one the bug itself is 5165 haha the bug it self is LOTF period ><
Says the guy bugging for 5017 lotf projects....

Anyways newdawn, how do you supposed that is supposed to fix rollbacks?
Arcо is offline  
Old 03/29/2010, 23:39   #29
 
elite*gold: 0
Join Date: Feb 2010
Posts: 378
Received Thanks: 86
Well I had never had an account rollback on my server with any of my characters until i put in the "fixed jump". When I took it out it fixed the problem. That's just my server though so idk.
-NewDawn- is offline  
Old 03/30/2010, 03:28   #30
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Your server really shouldn't have major rollbacks if it it done correctly. Anytime a character receives money/cps/skills/exp, anything that is saved to the database, should be saved right when it happens. Don't wait and save everything when the played logs off, or periodic server wide saves. Save it when anything changes is what im trying to say.
Santa is offline  
Closed Thread


Similar Threads Similar Threads
5165 3 Bugs Help!
07/09/2010 - CO2 Private Server - 6 Replies
Okay well I need help with 2 bugs in my 5165 server plus I didn't want to spam the whole page with 3 threads lol.... 1stBug:People on my server have problems promoting themselves in the promotion center past like level 40 or level 70 once they got the required items for promotion... 2ndBug:Archers in my server 1 hit people with like 5 mil damage...I want to kno how or where to fix it in my source... 3rdBug: I want to know if there is a fix for a revive here code...like when I click...
5165 Bugs
04/29/2010 - CO2 Private Server - 4 Replies
Hey Guys When i put 40 items in Market Warehouse , and try to open the game close .:rtfm:
List of some annoying bugs/non-bugs for 5165
02/23/2010 - CO2 Private Server - 7 Replies
alright here are some annoying things on 5165. -red bar on the edge of your screen when you have low hp (laggy) -if your blessed you revive at the same spot you are even if you dont use "revive here" it doens't work and if you click "revive" it's just like revive here if your blessed -the cyclone effect doesn't show -i used arco's guide to save halos but i used to be able to only spawn top deputy, now nothing.



All times are GMT +2. The time now is 15:26.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.