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xpskill error with coemu

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Old   #1
 
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xpskill error with coemu

everytime someone jumps on my server
the xp time just keeps going back up....
where should i be looking to alter this coz i looked in jump.cs with no luck :/



LegalConquer is offline  
Old 03/10/2010, 18:10   #2
 
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I would think packet handler (that handles the packets basically saying what to do when they happen)

Sounds to me like update position or jump is causing the problem. I believe that update position is fairly self contained but jump has it's own .cs file dealing with it. It could also be the status updates dealing with spawning the character. I know that if you mess with certain things in quick/swordco it will cause effects not to show properly to other characters.... although that shouldn't have any effect on the xp bar.


pro4never is offline  
Old 03/10/2010, 19:48   #3
 
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i fixed exp skills now but superman never ends / doesnt do its making attacks stronger effect as well...
LegalConquer is offline  
Old 03/10/2010, 20:48   #4
 
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Quote:
Originally Posted by LegalConquer View Post
i fixed exp skills now but superman never ends / doesnt do its making attacks stronger effect as well...
Wow what source are you using that xp skills are so poorly coded?


You need to remove the superman/cyclone over time using some sort of a check and raise it whenever you kill a monster while in that state.

As for making attacks stronger, go to the attack calculation and so something along the lines of

if(CSocket.Client.Superman)
Damage = Damage * 9.9

then continue on with the attack calculations as they are. Most sources use 9.9 x instead of 10x to force it back into a double so that the other calculations will handle it better but you could just as easily force the conversion so that errors wont pop up. Either way works though.


pro4never is offline  
Old 04/28/2010, 07:15   #5
 
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How yuo fixidet xp skills?


sawickas is offline  
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