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my all in one request about 5165:D

Discussion on my all in one request about 5165:D within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Question my all in one request about 5165:D

Lot of people asking or waiting for releases, i want to make a my all in one request here too.

Can we make this sticky?

1. I want to add flower in my server, and more lilied and orchids.
2. Reflect in my server doesn't seems to work.
3. I want to add poison blade.
4. I want to add Mana and HP Backsword.
5. I want to know how to fix invalid jump, and someone told me to make longer the distance of jump, where i will edit it and what cs?
6. Negative effect or what we called yingyang?
7. When i upgrade items in market i got high attack, i can kill all by 1 hit.
8. I want to make a working prof pk tournament and monthly pk tournament.
8. When i go offline and i have blessing, when i log back i am still standing in same location not going to the tg ground.
9. Sometime my revive button will disappear.
10. Add Mentor reward.
11. Itemlock not saved.
12. Add trade partner.
13. When I'm vending the socket and the gems will not see to the buyer.
14. Adding kiss and hugs and holding hands.
15. Ho can i fox this, this is from other thread i just copy the picture, it seems that we have same problem. when this error appear in my console the character will not save.
16. My toxic fog will not gone even though I'm dead. still foging me
17. I can pk my guildmate even though I'm in team mode.

If anyone or someone can help me? please
I will just pay a thanks hehehehe
Hope this error will fix.
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Old 02/19/2010, 17:21   #2
 
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i'll see what i can do to help you...
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Old 02/19/2010, 17:32   #3
 
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Why would we make just your needs a sticky?
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Old 02/20/2010, 15:32   #4
 
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hmm i dont know, sticky got lot of reply. and comments, when its not sticky no one reply it
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Old 03/28/2010, 22:49   #5
 
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#bump
just because alot of these "small" problems are experienced by alot of new coders. If we can provide the fixes experienced here then it would definitely fill alot of gaps and stop alot of questions from being asked. Am I wrong to think this?
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Old 03/29/2010, 02:06   #6
 
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Well, your characters aren't saving because you attempted to "Fix" the invalid jump. By doing that, it f*s with the characters and messes them up. Change the jump.cs back to normal.

Here's the original jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NewestCOServer.PacketHandling
{
    public class Jump
    {
        public static void Handle(Main.GameClient GC, byte[] Data)
        {
            if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
                GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
            GC.MyChar.Mining = false;
            GC.MyChar.AtkMem.Attacking = false;
            GC.MyChar.Action = 100;
            if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
            {
                if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
                {
                    if (GC.MyChar.Vigor >= 5)
                        GC.MyChar.Vigor -= 5;
                    else return;
                }
                Game.World.Action(GC.MyChar, Data);
                GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
                Game.World.Spawns(GC.MyChar, true);
            }
            else
            {
                GC.LocalMessage(2005, "Invalid Jump!");
                GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
            }
        }
    }
}
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Old 03/29/2010, 02:15   #7
 
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I'll Try To Help You Too
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