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how to know new mpas ids like frozen maps ?
Discussion on how to know new mpas ids like frozen maps ? within the CO2 Private Server forum part of the Conquer Online 2 category.
02/11/2010, 17:36
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#1
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how to know new mpas ids like frozen maps ?
ev 1 know i`m not good in da client data base
i just wanna know how to know map id from client ?
i`ll be happy if someone reply with guide
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02/11/2010, 17:50
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#2
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here is
Code:
FurnitureStore = 10001,
MineL = 10003,
MineR = 10004,
MineLL = 10005,
MineLLL = 10006,
MineLLR = 10007,
MineLR = 10008,
MineLRR = 10009,
MineLRL = 10010,
MineRL = 10011,
MineRR = 10012,
MineRRL = 10013,
MineRRR = 10014,
MineRLL = 10015,
MineRLR = 10016,
Desert = 1000,
AncientMaze = 1001,
TwinCity = 1002,
Mine = 1003,
Promotion = 1004,
PKArena = 1005,
Stables = 1006,
BirthVillage = 1010,
PhoenixCastle = 1011,
RebirthMap = 1012,
HalkingCave = 1013,
BanditCave = 1014,
BirdIsland = 1015,
TombBatCave = 1016,
AdvanceZone = 1017,
ApeMoutain = 1020,
DesertCity = 1000,
Moonspring = 1000,
WaterFallCave = 1011,
MapleForest = 1011,
LoveCanyon = 1020,
ReedsIsland = 1015,
DreamLand = 1012,
WonderLand = 1013,
DragonPool = 1014,
KylinCave = 1016,
DisCity = 1039,
Market = 1036,
lottery = 700,
desert = 1000,
d_antre01 = 1001,
newplain = 1002,
mine01 = 1003,
forum = 1004,
arena = 1005,
horse = 1006,
star01 = 1100,
star02 = 1101,
star03 = 1102,
star04 = 1103,
star05 = 1104,
star10 = 1105,
star06 = 1106,
star07 = 1107,
star08 = 1108,
star09 = 1109,
smith = 1007,
ColorsShop = 1008,
grocery2 = 1009,
newbie = 1010,
woods = 1011,
sky = 1012,
tiger = 1013,
dragon = 1014,
island = 1015,
qiling = 1016,
warena = 1017,
CTFMap = 1018,
larena = 1019,
canyon = 1020,
mine = 1021,
brave = 1022,
mineone = 1025,
minetwo = 1026,
minethree = 1027,
minefour = 1028,
mineone2 = 1029,
minetwo2 = 1030,
minethree2 = 1031,
minefour2 = 1032,
newbie2 = 1035,
mineone3 = 5000,
prison = 6000,
street = 1036,
factionblack = 1037,
GuildWar = 1038,
TrainingGround = 1039,
skycut = 1040,
skymaze = 1041,
prison2 = 6001,
lineuppass = 1042,
lineup = 1043,
lineup2 = 1044,
lineup3 = 1045,
lineup4 = 1046,
lineup5 = 1047,
lineup6 = 1048,
lineup7 = 1049,
lineup8 = 1050,
riskisland = 1051,
skymaze1 = 1060,
skymaze2 = 1061,
skymaze3 = 1062,
star = 1064,
boa = 1070,
parena1 = 1080,
parena2 = 1081,
newcanyon = 1075,
newwoods = 1076,
newdesert = 1077,
newisland = 1078,
mysisland = 1079,
riskisland1 = 1063,
idlandmap = 1082,
parenam = 1090,
parenas = 1091,
house01 = 1098,
house03 = 1099,
sanctuary = 1601,
task01 = 1201,
task02 = 1202,
task04 = 1204,
task05 = 1205,
task07 = 1207,
task08 = 1208,
task10 = 1210,
task11 = 1211,
StoneCity = 1213,
islandsnail = 1212,
desertsnail = 1213,
canyonfairy = 1214,
woodsfairy = 1215,
newplainfairy = 1216,
minea = 1500,
mineb = 1501,
minec = 1502,
mined = 1503,
Lab1 = 1351,
Lab2 = 1352,
Lab3 = 1353,
Lab4 = 1354,
//PK Maps of city's
slpk = 1505,
hhpk = 1506,
blpk = 1507,
ympk = 1508,
mfpk = 1509,
faction01 = 1550,
faction012 = 1551,
grocery3 = 1510,
forum1 = 1511,
tiger1 = 1512,
jokul01 = 1615,
tiemfiles = 1616,
tiemfiles1 = 1617,
HellGate = 2021,
HellSquare = 2022,
HellSloister = 2023,
HellSigil = 2024,
cordiform = 1645,
faction2 = 1560,
faction3 = 1561,
forum2 = 1707,
Gulf = 1700,
Huis4 = 601,
fairylandPK07 = 1760,
kunlun1 = 1712,
kunlun2 = 1713,
kunlun3 = 1714,
kunlun4 = 1715,
kunlun5 = 1716,
kunlun6 = 1717,
kunlun7 = 1718,
kunlun8 = 1719,
kunlun9 = 1720,
Halloween2007d = 1763,
Halloween2007c = 1764,
Halloween2007b = 1765,
Halloween2007a = 1766,
Halloween2007Boss = 1767,
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02/11/2010, 19:17
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#3
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Please use [code] tags in future.
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02/11/2010, 19:49
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#4
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Okei sorry
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02/12/2010, 05:15
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#5
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Quote:
Originally Posted by StarEvaAfta!~
here is
Code:
FurnitureStore = 10001,
MineL = 10003,
MineR = 10004,
MineLL = 10005,
MineLLL = 10006,
MineLLR = 10007,
MineLR = 10008,
MineLRR = 10009,
MineLRL = 10010,
MineRL = 10011,
MineRR = 10012,
MineRRL = 10013,
MineRRR = 10014,
MineRLL = 10015,
MineRLR = 10016,
Desert = 1000,
AncientMaze = 1001,
TwinCity = 1002,
Mine = 1003,
Promotion = 1004,
PKArena = 1005,
Stables = 1006,
BirthVillage = 1010,
PhoenixCastle = 1011,
RebirthMap = 1012,
HalkingCave = 1013,
BanditCave = 1014,
BirdIsland = 1015,
TombBatCave = 1016,
AdvanceZone = 1017,
ApeMoutain = 1020,
DesertCity = 1000,
Moonspring = 1000,
WaterFallCave = 1011,
MapleForest = 1011,
LoveCanyon = 1020,
ReedsIsland = 1015,
DreamLand = 1012,
WonderLand = 1013,
DragonPool = 1014,
KylinCave = 1016,
DisCity = 1039,
Market = 1036,
lottery = 700,
desert = 1000,
d_antre01 = 1001,
newplain = 1002,
mine01 = 1003,
forum = 1004,
arena = 1005,
horse = 1006,
star01 = 1100,
star02 = 1101,
star03 = 1102,
star04 = 1103,
star05 = 1104,
star10 = 1105,
star06 = 1106,
star07 = 1107,
star08 = 1108,
star09 = 1109,
smith = 1007,
ColorsShop = 1008,
grocery2 = 1009,
newbie = 1010,
woods = 1011,
sky = 1012,
tiger = 1013,
dragon = 1014,
island = 1015,
qiling = 1016,
warena = 1017,
CTFMap = 1018,
larena = 1019,
canyon = 1020,
mine = 1021,
brave = 1022,
mineone = 1025,
minetwo = 1026,
minethree = 1027,
minefour = 1028,
mineone2 = 1029,
minetwo2 = 1030,
minethree2 = 1031,
minefour2 = 1032,
newbie2 = 1035,
mineone3 = 5000,
prison = 6000,
street = 1036,
factionblack = 1037,
GuildWar = 1038,
TrainingGround = 1039,
skycut = 1040,
skymaze = 1041,
prison2 = 6001,
lineuppass = 1042,
lineup = 1043,
lineup2 = 1044,
lineup3 = 1045,
lineup4 = 1046,
lineup5 = 1047,
lineup6 = 1048,
lineup7 = 1049,
lineup8 = 1050,
riskisland = 1051,
skymaze1 = 1060,
skymaze2 = 1061,
skymaze3 = 1062,
star = 1064,
boa = 1070,
parena1 = 1080,
parena2 = 1081,
newcanyon = 1075,
newwoods = 1076,
newdesert = 1077,
newisland = 1078,
mysisland = 1079,
riskisland1 = 1063,
idlandmap = 1082,
parenam = 1090,
parenas = 1091,
house01 = 1098,
house03 = 1099,
sanctuary = 1601,
task01 = 1201,
task02 = 1202,
task04 = 1204,
task05 = 1205,
task07 = 1207,
task08 = 1208,
task10 = 1210,
task11 = 1211,
StoneCity = 1213,
islandsnail = 1212,
desertsnail = 1213,
canyonfairy = 1214,
woodsfairy = 1215,
newplainfairy = 1216,
minea = 1500,
mineb = 1501,
minec = 1502,
mined = 1503,
Lab1 = 1351,
Lab2 = 1352,
Lab3 = 1353,
Lab4 = 1354,
//PK Maps of city's
slpk = 1505,
hhpk = 1506,
blpk = 1507,
ympk = 1508,
mfpk = 1509,
faction01 = 1550,
faction012 = 1551,
grocery3 = 1510,
forum1 = 1511,
tiger1 = 1512,
jokul01 = 1615,
tiemfiles = 1616,
tiemfiles1 = 1617,
HellGate = 2021,
HellSquare = 2022,
HellSloister = 2023,
HellSigil = 2024,
cordiform = 1645,
faction2 = 1560,
faction3 = 1561,
forum2 = 1707,
Gulf = 1700,
Huis4 = 601,
fairylandPK07 = 1760,
kunlun1 = 1712,
kunlun2 = 1713,
kunlun3 = 1714,
kunlun4 = 1715,
kunlun5 = 1716,
kunlun6 = 1717,
kunlun7 = 1718,
kunlun8 = 1719,
kunlun9 = 1720,
Halloween2007d = 1763,
Halloween2007c = 1764,
Halloween2007b = 1765,
Halloween2007a = 1766,
Halloween2007Boss = 1767,
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lol i said from client cuz i wanna add new maps for my source so how to know new maps ids from client like forzen ?
someone told me
Code:
GameMap.dat Line 147: map/map/icecrypt-lev1.DMap=1762
i found da file but its by da chinies language
could you tell me how to make its easy to read ?
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02/12/2010, 05:38
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#6
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Posts: 8,765
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Quote:
Originally Posted by alielmasry
lol i said from client cuz i wanna add new maps for my source so how to know new maps ids from client like forzen ?
someone told me
Code:
GameMap.dat Line 147: map/map/icecrypt-lev1.DMap=1762
i found da file but its by da chinies language
could you tell me how to make its easy to read ?
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02/12/2010, 05:49
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#7
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Join Date: Mar 2009
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Quote:
Originally Posted by .Arco
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i`m asking about how to get new maps ids from da client ini folder
like frozen & poker in real co
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02/12/2010, 05:50
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#8
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Join Date: Oct 2009
Posts: 8,765
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Quote:
Originally Posted by alielmasry
i`m asking about how to get new maps ids from da client ini folder
like frozen & poker in real co
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I just showed you how, or sparkie did at least.
He made a decryptor for it.
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02/12/2010, 06:05
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#9
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Quote:
Originally Posted by .Arco
I just showed you how, or sparkie did at least.
He made a decryptor for it.
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02/12/2010, 06:11
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#10
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Join Date: Oct 2009
Posts: 8,765
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Quote:
Originally Posted by alielmasry
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That is help, sparkie made a decryptor in that post I referred you to.
See, it decrypts GameMap.dat to english, then it will show you the id of the maps.
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02/12/2010, 06:15
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#11
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Quote:
Originally Posted by .Arco
That is help, sparkie made a decryptor in that post I referred you to.
See, it decrypts GameMap.dat to english, then it will show you the id of the maps.
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but its haven`t poker maps ids
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02/12/2010, 06:16
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#12
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Quote:
Originally Posted by alielmasry
but its haven`t poker maps ids
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If you have the current gamemap.dat you can use that decryptor to get the id.
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02/12/2010, 06:17
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#13
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Quote:
Originally Posted by .Arco
If you have the current gamemap.dat you can use that decryptor to get the id.
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what is this decryptor and how to get it ?
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02/12/2010, 06:26
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#14
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I just gave you the link to the decryptor in a previous post.
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02/12/2010, 06:28
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#15
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Quote:
Originally Posted by .Arco
I just gave you the link to the decryptor in a previous post.
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so what now ? i didnt found any decryptor there O.o
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