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Screen Resolution

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Old   #1
 
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Screen Resolution

is there a way to make my client like that ? v 5165




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Old 10/28/2018, 20:17   #2
 
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Yes. It requires a lot of knowledge in reverse engineering, hooks, assembly language, and a deep understanding of the Conquer Online UI. Based on your post history, I'm going to say, no. You'll have to hire someone to do this for you. And even then, it's a lot of work.


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Old 10/28/2018, 20:35   #3
 
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Quote:
Originally Posted by Spirited View Post
Yes. It requires a lot of knowledge in reverse engineering, hooks, assembly language, and a deep understanding of the Conquer Online UI. Based on your post history, I'm going to say, no. You'll have to hire someone to do this for you. And even then, it's a lot of work.

yeah you're right .. but Who can do that and how much can it cost ?
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Old 10/29/2018, 01:49   #4
 
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Originally Posted by BelieveGhost View Post
yeah you're right .. but Who can do that and how much can it cost ?
I may be able to forward a few people here for estimates.


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Old 10/29/2018, 14:48   #5
 
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address for 5165:
Code:
void SetClientRes()
{
    WriteUINT16Memory((void*)(0x004BC096 + 6) , (UINT16)Width );
    WriteUINT16Memory((void*)(0x004BC0A3 + 6) , (UINT16)Height );
}

void SetPuzzleRes()
{
    WriteUINT16Memory((void*)(5238773 + 1) , (UINT16)Width );
    WriteUINT16Memory((void*)(5238796 + 1) , (UINT16)Height );
}
WriteUINT16Memory is VirtualProtect func
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Old 10/29/2018, 16:19   #6
 
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Quote:
Originally Posted by teroareboss1 View Post
address for 5165:
Code:
void SetClientRes()
{
    WriteUINT16Memory((void*)(0x004BC096 + 6) , (UINT16)Width );
    WriteUINT16Memory((void*)(0x004BC0A3 + 6) , (UINT16)Height );
}

void SetPuzzleRes()
{
    WriteUINT16Memory((void*)(5238773 + 1) , (UINT16)Width );
    WriteUINT16Memory((void*)(5238796 + 1) , (UINT16)Height );
}
WriteUINT16Memory is VirtualProtect func
I really wish you didn't reply to threads like this. It's not that simple, and posts like this only confuse people.
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Old 10/29/2018, 17:06   #7
 
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I lost few hours when i made them for 5017,eh... but let them enjoy
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Old 10/29/2018, 17:14   #8
 
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What Spirited means that this is not all there is to the task, this is the easy part.
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Old 10/29/2018, 17:35   #9
 
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Quote:
Originally Posted by KraHen View Post
What Spirited means that this is not all there is to the task, this is the easy part.
Really ? The hard part is moving some items in gui.ini?
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Old 10/29/2018, 20:18   #10
 
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Quote:
Originally Posted by teroareboss1 View Post
Really ? The hard part is moving some items in gui.ini?
A lot of the UI is hard coded and if I recall correctly you are missing a few addresses which will cause a few maps to not draw properly.
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Old 10/29/2018, 23:57   #11
 
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Quote:
Originally Posted by JaniQ View Post
A lot of the UI is hard coded and if I recall correctly you are missing a few addresses which will cause a few maps to not draw properly.
Exactly this.
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Old 10/31/2018, 19:02   #12
 
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I don't want to give more details ... but all the forms get through an function.
I just gave a hint where to start .. 5017:
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Old 10/31/2018, 22:23   #13
 
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#closed
#delete
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Old 11/01/2018, 14:46   #14
Im Ruhestand






 
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Quote:
Originally Posted by BelieveGhost View Post
#closed
#delete
^


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