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[Development] 4267 conquer server.

Discussion on [Development] 4267 conquer server. within the CO2 PServer - Discussions / Questions forum part of the Conquer Online 2 category.

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Old 05/03/2010, 19:48   #391
 
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Last update[3-05-2010]

No bugs found so far after a month fixup.



ImmuneOne is offline  
Old 05/03/2010, 20:59   #392
 
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Anyhow good news, I decided to face the reality and we're recoding cpx again and this time in C++.
------------------

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Originally Posted by ImmuneOne View Post
Last update[3-05-2010]

No bugs found so far after a month fixup.
that is not c #?


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Old 05/03/2010, 21:02   #393
 
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I'm totally out of this project due to personal matters. Don't know if Ali is taking it on or not, this is my last notice on this thread.
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Old 05/13/2010, 15:03   #394
 
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Is anyone still working on their 4267 sources?

Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.

Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.

AI is pretty fun, you guys should experiment with it if you havent already.


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Old 05/13/2010, 16:00   #395
 
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Originally Posted by Korvacs View Post
Is anyone still working on their 4267 sources?
Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.

Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.

AI is pretty fun, you guys should experiment with it if you havent already.
I still am.
ImmuneOne is offline  
Old 05/13/2010, 21:58   #396
 
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Quote:
Originally Posted by Korvacs View Post
Is anyone still working on their 4267 sources?

Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.

Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.

AI is pretty fun, you guys should experiment with it if you havent already.
i pretty much finished mine...over a month ago. i still have some minor thing(s) to complete (not all dialogs are done, not all spells are done,etc). but, rather then that i have all the main systems working. so, if anyone has any trouble with anything involving 1.0(4267) i could probably help. i think the thing i had the most trouble with was market stalls (the client chooses the uid instead of the server,etc).
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Old 05/14/2010, 00:36   #397
 
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Ive been working on a 4276 source , maybe ill test on it later and help out.
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Old 05/14/2010, 00:39   #398
 
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I'm also working on a 4267 source.. Again ._.
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Old 05/14/2010, 04:08   #399
 
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im working on a 1337 source, beat that.
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Old 05/14/2010, 04:24   #400
 
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Change to MySql for the Database, not flat-files...
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Old 05/14/2010, 05:28   #401
 
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So you got 3 projects at once going on?
Cpx and the 2 exodus sources?
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Old 05/14/2010, 08:09   #402
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I just started a project as well, 100% for educational purposes, I want to finish a source from scratch, though I won`t be doing stuff as fast as you guys
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Old 05/30/2010, 08:28   #403
 
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Any updates on anyones 4267, want to play a 1.0 server badly.

Modern conquer = epic fail.
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Old 05/30/2010, 09:53   #404
 
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Any updates on anyones 4267, want to play a 1.0 server badly.

Modern conquer = epic fail.
I'm in the progress of creating a new source, I'll keep you guys updated with big changes though.
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Old 05/31/2010, 17:48   #405
 
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Got a website i can check out wouldnt mind followin you guys and helpin out where i can.


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