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PvP Server Suggestion...
Discussion on PvP Server Suggestion... within the CO2 Private Server forum part of the Conquer Online 2 category.
02/02/2010, 22:38
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#16
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Join Date: Apr 2006
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So is copywrite which is also known as fraud lol
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02/02/2010, 22:42
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#17
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
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You have to remember, Binaries LITERALLY belong to tq. They were originally hacked off of tq's servers and then re-compiled and edited somewhat to what we have now. Therefor they are basically as illegal as you can get. Sources are completely reverse engineered using no materials owned by conquer online. There are some minor copyright issues with it but if you are not distributing the tq client on your website, there is really nothing tq can do about your server past sending a "PLZ NO RUN PSERVER" letter to you and your hosting provider.
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02/03/2010, 05:06
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#18
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Join Date: Jan 2006
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cool +1
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02/03/2010, 08:29
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#19
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Join Date: Dec 2007
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Sounds like you have some nice ideas that could potentially, with a lot of work, make a great pvp server.
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02/03/2010, 23:52
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#20
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Join Date: Nov 2009
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Learn to code, nobody will do it for you for free. If you're not willing to learn, give up your dreams.
Just my opinion though,
You should follow your dream.
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02/04/2010, 11:18
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#21
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Join Date: Apr 2006
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Thank you pro4never that HAS answered my question
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02/05/2010, 00:26
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#22
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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If only you knew how to code we could team up
o well
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02/09/2010, 05:19
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#23
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Join Date: Oct 2009
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You should use pkp as a form of currency if its a pure pk server.
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02/10/2010, 01:49
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#24
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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Quote:
Originally Posted by .Arco
You should use pkp as a form of currency if its a pure pk server.
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me and pro got a little something like that called Eventpoints can buy things with em and what not
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02/11/2010, 01:54
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#25
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Join Date: Jan 2010
Posts: 43
Received Thanks: 4
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Quote:
Originally Posted by .Arco
You should use pkp as a form of currency if its a pure pk server.
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haha yeah and convert them to a uint which we could never figure out haha
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02/11/2010, 01:59
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#26
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Join Date: Mar 2006
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Quote:
Originally Posted by a7x.
haha yeah and convert them to a uint which we could never figure out haha
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Convert pkps to a uint?
What type are they at the moment?
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02/11/2010, 02:04
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#27
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Join Date: Oct 2009
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Quote:
Originally Posted by Korvacs
Convert pkps to a uint?
What type are they at the moment?
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At the moment if I'm not mistaken they are ushort.
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02/11/2010, 02:06
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#28
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they're a ushort.. if you were to convert them to the base of your server's economy, you would need to convert them to a uint, since a ushort only handles 65535.. lol it was an idea from previous times..
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02/11/2010, 02:11
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#29
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elite*gold: 20
Join Date: Mar 2006
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Thats not exactly tricky to do on the server, theres a few options really, keep it as ushort so that you dont have a problem sending it to the client, but whenever you are making purchases you do pkp * 10000 and work of that figure, which means that max would be 655kk, not exactly a huge number, but realistic.
Other option would be to use uint's and then pkp / 10000 in order to please the client.
Thats how i would do it anyway, although i wont because i dont really like the idea of pkps as a currency.
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02/11/2010, 02:14
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#30
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elite*gold: 0
Join Date: Jan 2010
Posts: 43
Received Thanks: 4
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yeah, we kinda gave up the idea, simply because.. for a pvp server, it wouldn't be a bad idea, since really you'd be stacking up pkps like you would pick up gold, but for leveling, no point.
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