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Asking for a little favor xD

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Old   #1
 
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Asking for a little favor xD

Hey Elitepvpers Community xD

i just want a little thing xD

can anyone bring Packet [1114] - MsgSyncAction (TwoMovements) i just need the sniff from Last version of Conquer online bec i cant find it, or anyone bring it from conquer.exe xD im not qualify in assembly or de-assm



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Code:
// JUMPING WHILE HOLDING HANDS

Packet Nr 102. Client -> Server, Length : 45, PacketType: 10010
25 00 1A 27 4E EF 19 00 97 01 D4 00 00 00 00 00      ;% 'N      
C8 97 6F 00 89 00 00 00 9E 01 D4 00 EA 03 00 00      ;ȗo       
FF FF FF FF 00 54 51 43 6C 69 65 6E 74               ; TQClient


Packet Nr 103. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 104. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 105. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 106. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


// WALKING WHILE HOLDING HANDS


Packet Nr 116. Client -> Server, Length : 32, PacketType: 10005
18 00 15 27 8E 00 00 00 4E EF 19 00 01 00 00 00      ; '   N    
61 9D 6F 00 EA 03 00 00 54 51 43 6C 69 65 6E 74      ;ao   TQClient


Packet Nr 121. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 122. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 123. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 124. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


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Quote:
Originally Posted by Spirited View Post
Code:
// JUMPING WHILE HOLDING HANDS

Packet Nr 102. Client -> Server, Length : 45, PacketType: 10010
25 00 1A 27 4E EF 19 00 97 01 D4 00 00 00 00 00      ;% 'N      
C8 97 6F 00 89 00 00 00 9E 01 D4 00 EA 03 00 00      ;ȗo       
FF FF FF FF 00 54 51 43 6C 69 65 6E 74               ; TQClient


Packet Nr 103. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 104. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 105. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 106. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 02 00 97 01 D4 00 00 00 02 00 00 00      ; Z       
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


// WALKING WHILE HOLDING HANDS


Packet Nr 116. Client -> Server, Length : 32, PacketType: 10005
18 00 15 27 8E 00 00 00 4E EF 19 00 01 00 00 00      ; '   N    
61 9D 6F 00 EA 03 00 00 54 51 43 6C 69 65 6E 74      ;ao   TQClient


Packet Nr 121. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 122. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 123. Server -> PACKET HANDLER, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer


Packet Nr 124. SENDING -> Client, Length : 32, PacketType: 1114
18 00 5A 04 01 00 8E 01 00 00 00 00 02 00 00 00      ; Z        
4E EF 19 00 1D 31 1A 00 54 51 53 65 72 76 65 72      ;N 1 TQServer
Thank you So muchhhhh <3333

that is for the last version right ? xD

ohh xD i want to say thanks again i didnt know that holding hands that can get it with the last version xD <3 the last version is encrypted with protocol buffer xD <3 but im thanking so much again xD <3 <3 <3 <3 <3 <3
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Quote:
Originally Posted by moudixblack View Post
Thank you So muchhhhh <3333

that is for the last version right ? xD

ohh xD i want to say thanks again i didnt know that holding hands that can get it with the last version xD <3 the last version is encrypted with protocol buffer xD <3 but im thanking so much again xD <3 <3 <3 <3 <3 <3
Ah, I didn't realize it changed since then. You might have to reverse engineer the client for the exact writes with the protocol's decode. Otherwise just guess the decode operation using the packet structure. I documented what I do know about it and added it here: . Good luck.


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From the looks of it, they are now using protobuf for this packet. You will have to likely reverse the protobuf structure first, then unpack it.
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Quote:
Originally Posted by Spirited View Post
Ah, I didn't realize it changed since then. You might have to reverse engineer the client for the exact writes with the protocol's decode. Otherwise just guess the decode operation using the packet structure. I documented what I do know about it and added it here: . Good luck.
its okaay <3 i just got the packet from my proxy and all the thanks belongs to ya broh i forgot that holding hands can bring/catch the packet bec they removed it from bosses skills, monster jumping, horse race effects skills xD <333
thank you again

Quote:
Originally Posted by Nusku View Post
From the looks of it, they are now using protobuf for this packet. You will have to likely reverse the protobuf structure first, then unpack it.
yeah they did but im not skilled enough to use reverse engineering xD atm but im good at packets guessing and unpacking protobuf structures correctly thanks anyway <3 <3 <3
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Code:
[ProtoContract]
    public class ActionPacket
    {
        [ProtoMember(1)] public uint? UserId { get; set; }
        [ProtoMember(2)] public uint? TargetId { get; set; }
        [ProtoMember(3)] public uint? DataUInt32 { get; set; }
        [ProtoMember(4)] public int? DataInt32 { get; set; }
        [ProtoMember(5)] public long? DataInt64 { get; set; }
        [ProtoMember(6)] public bool? SucDone { get; set; }
        [ProtoMember(7)] public uint? TargetPositionX { get; set; }
        [ProtoMember(8)] public uint? TargetPositionY { get; set; }
        [ProtoMember(9)] public uint? TimeStamp { get; set; }
        [ProtoMember(10)] public uint? NpcId { get; set; }
        [ProtoMember(11)] public uint? CheatLogData1 { get; set; }
        [ProtoMember(12)] public uint? ActionType { get; set; }
        [ProtoMember(13)] public uint? Direction { get; set; }
        [ProtoMember(14)] public uint? PositionX { get; set; }
        [ProtoMember(15)] public uint? PositionY { get; set; }
        [ProtoMember(16)] public uint? CheatLogData2 { get; set; }
        [ProtoMember(17)] public uint? MapId { get; set; }
        [ProtoMember(18)] public uint? CheatLogData3 { get; set; }
        [ProtoMember(19)] public int? ScheduleTime { get; set; }
        [ProtoMember(20)] public int? LinkIndex { get; set; }
        [ProtoMember(21)] public uint? CheatLogData4 { get; set; }
        [ProtoMember(22)] public int? RemainTime { get; set; }
        [ProtoMember(23)] public bool? MountCharge { get; set; }
        [ProtoMember(24)] public string[] Buf { get; set; }
    }
Enjoy

edit:.... Sorry, I just realized you were not talking about the MsgAction packet. Ignore this post I suppose. I'll leave the MsgAction structure here in case someone does need it I guess
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Quote:
Originally Posted by Nusku View Post
Code:
[ProtoContract]
    public class ActionPacket
    {
        [ProtoMember(1)] public uint? UserId { get; set; }
        [ProtoMember(2)] public uint? TargetId { get; set; }
        [ProtoMember(3)] public uint? DataUInt32 { get; set; }
        [ProtoMember(4)] public int? DataInt32 { get; set; }
        [ProtoMember(5)] public long? DataInt64 { get; set; }
        [ProtoMember(6)] public bool? SucDone { get; set; }
        [ProtoMember(7)] public uint? TargetPositionX { get; set; }
        [ProtoMember(8)] public uint? TargetPositionY { get; set; }
        [ProtoMember(9)] public uint? TimeStamp { get; set; }
        [ProtoMember(10)] public uint? NpcId { get; set; }
        [ProtoMember(11)] public uint? CheatLogData1 { get; set; }
        [ProtoMember(12)] public uint? ActionType { get; set; }
        [ProtoMember(13)] public uint? Direction { get; set; }
        [ProtoMember(14)] public uint? PositionX { get; set; }
        [ProtoMember(15)] public uint? PositionY { get; set; }
        [ProtoMember(16)] public uint? CheatLogData2 { get; set; }
        [ProtoMember(17)] public uint? MapId { get; set; }
        [ProtoMember(18)] public uint? CheatLogData3 { get; set; }
        [ProtoMember(19)] public int? ScheduleTime { get; set; }
        [ProtoMember(20)] public int? LinkIndex { get; set; }
        [ProtoMember(21)] public uint? CheatLogData4 { get; set; }
        [ProtoMember(22)] public int? RemainTime { get; set; }
        [ProtoMember(23)] public bool? MountCharge { get; set; }
        [ProtoMember(24)] public string[] Buf { get; set; }
    }
Enjoy

edit:.... Sorry, I just realized you were not talking about the MsgAction packet. Ignore this post I suppose. I'll leave the MsgAction structure here in case someone does need it I guess
thank you soo much <33333 I was needing the last two field of this packet <3


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