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Other ports equal to 9958 and 5816?

Discussion on Other ports equal to 9958 and 5816? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Other ports equal to 9958 and 5816?

Hello everyone.

My request is saver if there are ports that have the same function as 9958, and 5816.

Thanks for the help I expect answers!

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Old 01/26/2010, 02:22   #2
 
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#reported wrong section
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Old 01/26/2010, 03:30   #3
 
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Those ports are CO specific. Ports are not functions, they are just information "highways". You have to open up those "highways" so client<->server communications can occur.
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Old 01/26/2010, 10:07   #4
 
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#Moved
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Old 01/26/2010, 11:26   #5


 
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9958 is the port of the original Auth server, this port can be specificed in later version of the client, so you can customize your server to work on any port which isnt being used by something else..

5816 is the port of one of the game servers, you can have this unique to every game server that you have and can use a range of ports, the client is sent this port and it is never defined in the client so you can change that whenever you need to.
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Old 01/26/2010, 18:20   #6
 
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9958 = Authentication Server. Some of you might know it as/believe it is the Login Server. Afaik, you can change this in the Server.dat
5816 = Game Server. You probably knew this already, however it is not as easy to change as the Auth Server's port. To change this (this works for 5095, not sure about 5165) you have to find a byte[] called something like AnswerAuth or AuthAnswer. Located in CoEmu's LoginServer, the file is called PacketStructs or Packets I believe. Than find a void where your IP is located, perhaps something like LocalIP(?).
Now here is what to do:
Go to google and type: "-Your Port- to hexadecimal". Than, try cutting this in 2 equal pieces, skipping the 0x part. So, 13EC would become 13 and EC.
Now back to the void, the two lines, below the
Code:
            for (int x = 0; x < LocalIP.Length; x++)
            {
                PacketData[12 + x] = (byte)LocalIP[x];
            }
part, add those parts upsidedown.
So if you would have "1314", add "0x14" would go on top, and "0x13" would go below this. This may sound weird, but its just CO's way of sending data.
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Old 01/26/2010, 18:30   #7
 
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I'm works with 5165 , I've explained what work in 5165?
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Old 01/26/2010, 20:15   #8
 
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Quote:
Originally Posted by |_Beetle_| View Post
I'm works with 5165 , I've explained what work in 5165?
Not sure what your trying to tell meh.
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Old 01/26/2010, 22:22   #9
 
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Quote:
Originally Posted by Hepatitis X View Post
9958 = Authentication Server. Some of you might know it as/believe it is the Login Server. Afaik, you can change this in the Server.dat
5816 = Game Server. You probably knew this already, however it is not as easy to change as the Auth Server's port. To change this (this works for 5095, not sure about 5165) you have to find a byte[] called something like AnswerAuth or AuthAnswer. Located in CoEmu's LoginServer, the file is called PacketStructs or Packets I believe. Than find a void where your IP is located, perhaps something like LocalIP(?).
Now here is what to do:
Go to google and type: "-Your Port- to hexadecimal". Than, try cutting this in 2 equal pieces, skipping the 0x part. So, 13EC would become 13 and EC.
Now back to the void, the two lines, below the
Code:
            for (int x = 0; x < LocalIP.Length; x++)
            {
                PacketData[12 + x] = (byte)LocalIP[x];
            }
part, add those parts upsidedown.
So if you would have "1314", add "0x14" would go on top, and "0x13" would go below this. This may sound weird, but its just CO's way of sending data.
Why you think CoEmu v2 is the simplest and easiest way/assume that's the way it's done is beyond me.

All you need is ServerIP, Port, Key1 & Key2 for the authresponse packet.
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