Quote:
Originally Posted by turk55
Perhaps they had average internet but the ones with bad internet will probably have better ping if they are connected that way.
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If their internet is bad it will still be a problem. Lets use egypt as an example. Their net ALWAYS has issues and has horrible routing/packet loss/latency issues (generally speaking).
Their traffic still has to get out of egypt and make it to germany or france for your proxy to even come into play. Even without the proxy that same situation is still true... it has to get from their computer, to their ISP then to major suppliers, then out of the country. That's where the issues generally come from, not once it's reached some major backhaul.
To be clear I'm not saying a proxy couldn't be useful in any situation but the situations where it would be most beneficial are also generally the ones where it has the least relevance. There's a reason services like wtfast have dozens/hundreds of input nodes spread across the world, it's so that it can enter their network with as few hops as possible to provide some level of reliability to the connection. Unless you're going to run half a dozen proxy servers in all these countries with shitty internet (where hosting is generally very expensive and low reliability) then its going to have a negligible effect.
<edit>
Only mentioning this because its a huge pet peeve of mine... many countries with bad internet specifically have companies keep it that way. Most of the major ISPs in the Philippines route all their connections through west coast USA. To connect from the Philippines to Singapore for example results in users with 1000+++ ping because their connection goes from....
philippines>usa>singapore>usa>philippines
I don't have other examples handy but that one I experienced first hand when I looked into doing a south east asia server for Australian and Philippines players.
In situations like that if you could get a reliable server hosted in the philippines that could connect directly to major asian networks as well as major american networks, it would be a HUGE boost in reliability of their connection to you. The same would be true if you could do the same in egypt but I've never seen a hosting company worth using in either of those countries and its not as though spending hundreds a month on a specialized proxy network would be profitable for the game.