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[Help] Co 1.0 Features
Discussion on [Help] Co 1.0 Features within the CO2 Private Server forum part of the Conquer Online 2 category.
View Poll Results: ItemLock in Co1.0?
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Yes
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5 |
21.74% |
No
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18 |
78.26% |
10/31/2009, 00:58
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#1
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Join Date: Aug 2009
Posts: 433
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[Help] Co 1.0 Features
Hey guys, I need help with 2 things.
What features did Co 1.0 exactly have, it's been 5 years and I can remember some but others I can't.
and what kind of a Co 1.0 server would you like to see or play on?
Features that I know are listed below: [Correct me if I'm wrong or any of them]
*this includes features that shouldn't be included also but can be changed*
Quote:
No Lottery
No Ninja's
No Talismans
No ArtisanOu [Sockets Weapons]
No MagicArtisan [Upgrades Level and Quality of Items for Mets/Dragonballs.]
Max +9 instead of +12
Max Level 130
No UnknownMan [Dragonball leveling]
No Shopping Mall
No Itemlock
Only 1st Reborn
No Nobility
No Potency
No Cps System
No Mentor/Apprentice System
ArtisanWind [thanks grillmad]
Titan and Ganon, [Expot Monsters]
No tortoise Gems
No dis city
PK enabled TwinCity
No BlackSmithLee
No ProficiencyMaster
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I'm only asking for help NOT spam or flames.
I love this itemlock war going on. The side that makes the most valid statements will decide whether itemlock should remain or not.
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10/31/2009, 01:00
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#2
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Join Date: Feb 2009
Posts: 1,765
Received Thanks: 382
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Quote:
Originally Posted by SkyTearZz
Hey guys, I need help with 2 things.
What features did Co 1.0 exactly have, it's been 5 years and I can remember some but others I can't.
and what kind of a Co 1.0 server would you like to see or play on?
Features that I know are listed below: [Correct me if I'm wrong or any of them]
*this includes features that shouldn't be included also but can be changed*
I'm only asking for help NOT spam or flames.
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It had ArtisanWind >.<
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10/31/2009, 03:01
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#3
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Join Date: May 2009
Posts: 151
Received Thanks: 28
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No tortoise gems.
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10/31/2009, 03:19
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#4
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Join Date: Feb 2009
Posts: 1,765
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No Garments.
I cant remember if it had the thing where you can wear gear from all classes under lv70 after reborn and you self over lv70.
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10/31/2009, 03:26
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#5
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elite*gold: 146
Join Date: Apr 2008
Posts: 14,686
Received Thanks: 9,968
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Hmm I'm not sure but it had Attributed Weapons I think...
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10/31/2009, 03:32
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#6
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Join Date: Oct 2009
Posts: 49
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Quote:
Originally Posted by Die Schnittstelle
Hmm I'm not sure but it had Attributed Weapons I think...
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Where are you moderator at? What section?
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10/31/2009, 04:02
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#7
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Join Date: Aug 2009
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The Lv 70 and under weapons/gears thing was there as far as I know,
@BullShark, it doesn't matter whether whose a mod at what section or not. We're all are/were Co players. He has the right to say anything as much as anyone here does.
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10/31/2009, 04:03
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#8
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elite*gold: 0
Join Date: Oct 2009
Posts: 49
Received Thanks: 9
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Quote:
Originally Posted by SkyTearZz
The Lv 70 and under weapons/gears thing was there as far as I know,
@BullShark, it doesn't matter whether whose a mod at what section or not. We're all are/were Co players. He has the right to say anything as much as anyone here does.
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I was just asking, you did not have to be a jerk about it.
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10/31/2009, 04:09
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#9
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Join Date: Aug 2009
Posts: 433
Received Thanks: 159
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Quote:
Originally Posted by BullShark
I was just asking, you did not have to be a jerk about it.
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Then you could have just private messaged him, not spam the thread.
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10/31/2009, 04:10
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#10
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elite*gold: 0
Join Date: Oct 2009
Posts: 49
Received Thanks: 9
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10/31/2009, 04:13
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#11
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Join Date: Jul 2006
Posts: 195
Received Thanks: 13
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1.0 didnt have dragonballs did it?
Though you say ItemLock wasnt in 1.0, but it is a needed feature for any server imo.
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10/31/2009, 04:15
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#12
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Join Date: Feb 2009
Posts: 1,765
Received Thanks: 382
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Quote:
Originally Posted by mwaha
1.0 didnt have dragonballs did it?
Though you say ItemLock wasnt in 1.0, but it is a needed feature for any server imo.
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ItemLock not needed if is gonna be like conquer 1,0?
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10/31/2009, 04:17
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#13
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Join Date: Jul 2006
Posts: 195
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Quote:
Originally Posted by grillmad
ItemLock not needed if is gonna be like conquer 1,0?
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Its a security feature rather than an enhancement feature, I think the posters idea is to take out all the **** which ruined the game from 2.0+, itemlock didnt ruin the game, it added a valuable security feature that prevented loss of items.. surely anyone would want this feature.
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10/31/2009, 04:17
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#14
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Quote:
Originally Posted by mwaha
1.0 didnt have dragonballs did it?
Though you say ItemLock wasnt in 1.0, but it is a needed feature for any server imo.
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why would itemlock be needed? that's such a stupid idea. took the fun out of pker raids.
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10/31/2009, 04:21
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#15
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elite*gold: 0
Join Date: Feb 2009
Posts: 1,765
Received Thanks: 382
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Quote:
Originally Posted by Prot0type
why would itemlock be needed? that's such a stupid idea. took the fun out of pker raids.
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I thought about write exactly the same.
Itemlock = Cant get any gear while PK XD (BAD)
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