Quote:
Originally Posted by Best Coder 2014
Oh, yeah, I'm aware of that. The client is definitely using the size in the header to split packets though, which is why I'm saying I think the TQServer/TQClient suffixes are only used to validate packets, but that conflicts with that P4N is saying about the game server sending multiple "combined" packets with only one TQServer suffix.
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I'm not working with a version where TQServer/TQClient is used. The necessity of it being needed per packet when merging them together was what I said I didn't know.
The short version of my earlier answer.
No: TQServer is not included in packet length
Client requires TQServer at the end of each group of packets at very minimum or else it will dc.
TQServer MAY not be needed on each packet when you're combining them together (not sure as I'm not working with a version where server seal is used).