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The stangest PK problem i have ever seen

Discussion on The stangest PK problem i have ever seen within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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The stangest PK problem i have ever seen

Well, now i found a very very strange problem in PK modes.

That, if players in the same map, let's assume it TwinCity .. and i was one of those players .. then, i opened my PK.

The problem is that, when i open my PK, the whole Players in my map AUTOMATICALLY open their PK mode "Just the same as me".

lol i have never seen such as this problem, it looks like they "all players" are linked somehow?!
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Old 09/23/2014, 18:04   #2
 
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Could you post your PK change method? It's packet type 10010, subtype 96.
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Old 09/23/2014, 19:30   #3
 
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Sorry i couldn't find it?
can u give me a specific code that i can search with it?
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Old 09/23/2014, 19:53   #4
 
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xD weird

anyway post the ChangePkMode codes


PS:
u should mention what source u use
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Old 09/23/2014, 20:05   #5
 
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I wanna search for it first, i'm not the coder of that code.
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Old 09/23/2014, 20:56   #6
 
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Look on PacketHandler.cs ... usually thats the name of the file.
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Old 09/23/2014, 21:38   #7
 
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yeah wut code should i search for?
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Old 09/23/2014, 22:01   #8
 
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On my Source it is Execute(byte[] Args, SocketClient Client)
So on the switch you look for DataPacket (10010)
And then inside, you look for the Subtype 96 or ChangePKMode
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Old 09/24/2014, 02:30   #9
 
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you open pk mode (client send that to server)
then server send a confirmation to the client
instead your server send a confirmation for every single client in that map

so let the spoon feeding start
so you search for 96 or it's hex equivalent and if you are lucky you will only find few matches
which one of them will most likely drop at an enum for datapacket subtypes or will just get you to a switch within a switch (data packet subtypes switch within the packets type switch)
add a break point and open the pk on your client, then trace in and on till you find what's the hell is wrong or just get the codes and post them here
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Old 09/24/2014, 14:08   #10
 
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u tried "ChangePKMode" ??
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Old 09/24/2014, 17:15   #11
 
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Should check if it isnt set to .Transmit()
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Old 09/25/2014, 09:32   #12
 
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Sorry for late, i cannot really find any of your codes
i tried my hard to find that code but i need help .

i can just found*
Enums.PKMode.Jiang
Enums.PKMode.PK
Enums.PKMode.Team

... etc.
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Old 09/25/2014, 12:31   #13
 
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So right click on Enums.PKMode.PK and click Find All References.
It should give you a list, then just go through the list.

One of them should be the packet handler.
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Old 09/25/2014, 15:17   #14


 
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Please do not run a server, and don`t cosider this as an insult. You need way more preparation, study C# for a bit more time.
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