ex.
what each .wdf files contains ?
best way to extract them ? how to compress them back to keep client size to still be reasonable ?
does ani files have complete list for every single item exist or limited items (ex. only items which have min icon ? or items that it's ids doesn't match the dds name/number ?)
does that shops ini files have a public structure or should i just use common sense with trail and error ?
why is there certain maps that have ani files that contains list of puzzle ?
would opengl preview the c3 meshes/textures (not experienced with that so i think that question sound stupid)
thanks in advance