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Seeds for .dat Files on 5018
Discussion on Seeds for .dat Files on 5018 within the CO2 Private Server forum part of the Conquer Online 2 category.
01/23/2014, 10:46
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#1
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Seeds for .dat Files on 5018
Especially: ItemType and LevelExp.
Or.. are they just Binary files in plain text? Im not sure about that version :/
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01/23/2014, 20:30
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#2
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Has the seed every changed?
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01/23/2014, 20:44
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#3
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The seed hasn't changed as of that patch. It is the same seed that can be found in other threads.
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01/23/2014, 20:51
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#4
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Quote:
Originally Posted by Y u k i
Especially: ItemType and LevelExp.
Or.. are they just Binary files in plain text? Im not sure about that version :/
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ItemType uses the same good old key.
LevelExp is a binary file.
LevExp uses the same good old key.
(See my File En/De Manager topic for the keys.)
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01/28/2014, 09:54
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#5
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Thanks alot for releasing this tool!
I got one question, on levExp, there are 3 collumns,
Level - EXP - ???
What might the 3rd one be?
1 120 2
2 180 2
3 240 1
4 360 2
5 600 2
6 960 3
7 1200 3
8 2400 5
9 3600 7
10 8400 14
11 12000 18
12 14400 20
13 18000 23
14 21600 26
15 22646 25
16 32203 34
17 37433 37
18 47556 44
19 56609 50
20 68772 57
21 70515 56
22 75936 58
23 97733 59
24 114836 66
25 120853 67
26 123981 66
27 126720 65
28 145878 72
29 173436 83
30 197646 92
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01/28/2014, 11:37
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#6
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I don't know exactly either how it's calculated or how the math goes with this one but I know for sure it has something to do with ExpBalls and also with the Online Training feature (x = char_lev, y = next_char_lev, z = exp_needed and with those vars you get this delta number (3rd column), but this is way out of my knowledge boundaries and I know nothing about it. It has something to do with time or something...). If I'm wrong, correct me please!
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01/28/2014, 12:30
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#7
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Yeah it has to do with time and exp *****.
Example, 1 exp ball is 600 time.
Redux, Albetros, COPS, and I think Project X all use that system, probably more do too but thats just off the top of my head.
But if you want the exact exp gain for Exp ***** then you need to adopt this system too.
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01/28/2014, 12:33
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#8
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Quote:
Originally Posted by Aceking
Yeah it has to do with time and exp *****.
Example, 1 exp ball is 600 time.
Redux, Albetros, COPS, and I think Project X all use that system, probably more do too but thats just off the top of my head.
But if you want the exact exp gain for Exp ***** then you need to adopt this system too.
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Aight, in our case it seems highly irrelevant. Was just curious what those numbers might represent :3
Thanks guys <3
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01/28/2014, 12:40
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#9
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Well, if you plan on using exp ***** at all, then this system is kind of a must.
Right clicking on the exp ball, it gives you what exp you will go to.
That dialog is controlled via the client, so if you want the actual exp gain to match what the client says then you will need to use the same formula.
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01/30/2014, 21:16
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#10
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THANX YOU
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