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[Help] Spawn Packet

Discussion on [Help] Spawn Packet within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Question [Help] Spawn Packet

Hello! I created a command so I can change my first reborn class, but when I use the command, the class does not change the status. I wonder what I did wrong? Photo below:

Code:

Game example:

Obs: Version 5765, FirstRebornClass SpawnPacket: 221.
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Old 01/19/2014, 15:58   #2
 
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Uint16_FirstRebornClass = 225,
Uint16_SecondRebornClass = 227,
Uint16_Class = 229,
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Old 01/19/2014, 16:08   #3
 
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Quote:
Originally Posted by teroareboss1 View Post
Uint16_FirstRebornClass = 225,
Uint16_SecondRebornClass = 227,
Uint16_Class = 229,
I changed to 225, but only updates the status to other players, for me does not change.
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Old 01/20/2014, 21:57   #4
 
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packet 1006 characterinfo i think
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Old 01/21/2014, 21:56   #5
 
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Quote:
Originally Posted by abdoumatrix View Post
packet 1006 characterinfo i think
No. That is for login only.


@OP You have to use the update packet, same packet you use to update money, cps, level, experience etc. with.

The spawnpacket is only for surroundings, ALWAYS.

Quote:
Originally Posted by teroareboss1 View Post
Uint16_FirstRebornClass = 225,
Uint16_SecondRebornClass = 227,
Uint16_Class = 229,
Well that was some ugly naming convention.
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Old 01/21/2014, 22:21   #6
 
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Quote:
Originally Posted by Super Aids View Post
No. That is for login only.


@OP You have to use the update packet, same packet you use to update money, cps, level, experience etc. with.

The spawnpacket is only for surroundings, ALWAYS.



Well that was some ugly naming convention.
For update money is used:
Code:
Update(number, value, false);
I tried numbers 0-255 in number to first reborn class and had no results :/
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Old 01/21/2014, 22:45   #7
 
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Or wait my bad. I thought it was the reborn count. Read count instead of class.

It could be wrong offsets of your packet.

Make sure that you send the spawnpacket to yourself when you update it.

Try change:
Code:
client.SendScreen(client.Entity.SpawnPacket, false);
To:
Code:
client.SendScreen(client.Entity.SpawnPacket, true);
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Old 01/21/2014, 23:28   #8
 
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Ah, i'm not read right

in update packet is:
CurrentClass = 7,
FirstClass = 50,
SecoundClass = 51,
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Old 01/22/2014, 00:53   #9
 
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Quote:
Originally Posted by teroareboss1 View Post
Ah, i'm not read right

in update packet is:
CurrentClass = 7,
FirstClass = 50,
SecoundClass = 51,
Omg! Thanks a lot!!!

Code:
CurrentClass = 7,
FirsRebornClass = 51,
SecondRebornClass = 50,
#Closed
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