Register for your free account! | Forgot your password?

You last visited: Today at 03:39

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Dmaps

Discussion on Dmaps within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Jul 2009
Posts: 289
Received Thanks: 425
Dmaps

Can anyone explain to me what they are and what they do
I have a slight idea of what they are used for but i wanna be sure.
TehPwnzor is offline  
Thanks
1 User
Old 08/16/2009, 00:12   #2
 
elite*gold: 0
Join Date: Jul 2009
Posts: 548
Received Thanks: 52
invalid coordinates
f0am is offline  
Old 08/16/2009, 00:25   #3
 
elite*gold: 0
Join Date: Jul 2009
Posts: 289
Received Thanks: 425
so how do i fix/get dmaps?
is that done in the source or the client?
TehPwnzor is offline  
Thanks
1 User
Old 08/16/2009, 00:50   #4
 
elite*gold: 0
Join Date: Mar 2008
Posts: 55
Received Thanks: 4
dmaps contains the data of which part you can stand/jump/interact on and which you can't
It's both server and client sided (checked)
Server side (checks if the mobs can spawn/run/walk/move to that coordinate)
Client side (checks if you can stand/walk/jump/move into that coordinate)
tribalost is offline  
Old 08/16/2009, 00:59   #5
 
raidenx123's Avatar
 
elite*gold: 0
Join Date: Sep 2007
Posts: 1,705
Received Thanks: 438
DMaps also contain info about elevation and portals.
raidenx123 is offline  
Old 08/16/2009, 01:04   #6


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
DMap file contain:
-Puzzle -> Graphics of the map
-Invalid Coord
-Terrain Type
-Altitude
-Portal
-Some object at the end
CptSky is offline  
Old 08/16/2009, 01:11   #7
 
elite*gold: 0
Join Date: Jul 2009
Posts: 289
Received Thanks: 425
ok but how do i fix/get them?
TehPwnzor is offline  
Thanks
1 User
Old 08/16/2009, 01:17   #8
 
raidenx123's Avatar
 
elite*gold: 0
Join Date: Sep 2007
Posts: 1,705
Received Thanks: 438
@Sky
Actually the texture of the map is stored in data.wdf which when extracted is in .dds form

@Pwnzor
They are already in the client, you need to get GameMap.dat in your source then make a new .cs file and code it in to load them from GameMap.dat, then put all the .DMaps into your debug folder.
raidenx123 is offline  
Old 08/16/2009, 01:23   #9
 
elite*gold: 0
Join Date: Jul 2009
Posts: 289
Received Thanks: 425
mmk so where do i get GameMap.dat?
from the actual conquer client?
TehPwnzor is offline  
Thanks
1 User
Old 08/16/2009, 01:24   #10
 
raidenx123's Avatar
 
elite*gold: 0
Join Date: Sep 2007
Posts: 1,705
Received Thanks: 438
Yes in the ini folder

If your using a 5017 source use 5017 client data. Same with other versions.
raidenx123 is offline  
Thanks
1 User
Old 08/16/2009, 01:29   #11
 
elite*gold: 0
Join Date: Jul 2009
Posts: 289
Received Thanks: 425
alright thanks alot raiden
if any1 else has some info that might help me post here please
+k to whoever helps me

EDIT

think i can use this code towards my source at all
a lil push forward would be great
Code:
                DataMap DMap = (DataMap)Database.DMaps[Client.Entity.MapID];
                if (DMap != null)
                {
                    if (DMap.Invalid(NewX, NewY))
                    {
                        Kernel.TeleportPlayer(Client.Entity.MapID, Client.Entity.Data.X, Client.Entity.Data.Y, Client);
                        Client.Send(new MessagePacket("Invalid Coordinate, Pull back!", 0x00FF0000, ChatType.Center));
                        return;
                    }
                }
TehPwnzor is offline  
Thanks
1 User
Old 08/16/2009, 02:31   #12


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
Quote:
Originally Posted by raidenx123 View Post
Actually the texture of the map is stored in data.wdf which when extracted is in .dds form
I know, I have already add some new maps... But the puzzle file who get the graphics from the ani files who get the dds from the data.wdf is setted at the start of the DMap file.
CptSky is offline  
Old 08/16/2009, 02:36   #13
 
elite*gold: 0
Join Date: Jul 2009
Posts: 548
Received Thanks: 52
Did anyone using LOTF successfully get dmaps to work?
f0am is offline  
Old 08/16/2009, 02:40   #14


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
Quote:
Originally Posted by f0am View Post
Did anyone using LOTF successfully get dmaps to work?
I use my own source, but I know it's possible to get DMaps working on LOTF.
CptSky is offline  
Old 08/16/2009, 02:45   #15
 
elite*gold: 0
Join Date: Jun 2009
Posts: 787
Received Thanks: 314
Anything's possible!

Unless you're pranay, then you're just f*cked.
_tao4229_ is offline  
Reply


Similar Threads Similar Threads
[RELEASE]More DMaps
06/13/2010 - CO2 PServer Guides & Releases - 10 Replies
This for tanels 5165 source :) Replace your DMap.cs with this: using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO;
Dmaps
02/23/2010 - CO2 Private Server - 10 Replies
I have serious no clue how to make the dmaps in 5017 lotf =D. Anyone have the codes or can give me a hint? :handsdown:
Dmaps error
02/17/2010 - CO2 Private Server - 3 Replies
i have been adding Pringles's guide to load Dmaps i got this problem http://img25.imageshack.us/img25/782/98289440.png so what iam doing wrong:confused:
DMaps
06/21/2005 - Conquer Online 2 - 1 Replies
Could someone attach some of their modified maps please? Thanks!
Dmaps which 1's are which
06/04/2005 - Conquer Online 2 - 7 Replies
does anyone have like a list of what map belongs to which .Dmap file(s), or is there any ways to find out that?



All times are GMT +2. The time now is 03:39.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.