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Power Source CO HELP!!!!

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Old   #31
 
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Join Date: Apr 2008
Posts: 20
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its not working grrr >< am i doing anythign wrong?



roycu is offline  
Old   #32
 
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idk depends on what you did lmao


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Old   #33
 
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Join Date: Apr 2008
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ok so i give up ill just give you guys all my info and maybe you can tell me what im doing wrong ^^ im currently using the PowerSourceCo client downloaded from here and the Steals server pack downloaded from here = i have got the server up and running my Entities.cs is
Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Timers;

namespace COServer_Project
{
    public class NPCs
    {
        public static Hashtable AllNPCs = new Hashtable();

        public static void SpawnAllNPCs()
        {
            try
            {
                foreach (uint[] NPC in ExternalDatabase.NPCs)
                {
                    SingleNPC npc = new SingleNPC(Convert.ToUInt32(NPC[0]), Convert.ToUInt32(NPC[1]), Convert.ToByte(NPC[2]), Convert.ToByte(NPC[3]), Convert.ToInt16(NPC[4]), Convert.ToInt16(NPC[5]), Convert.ToInt16(NPC[6]), Convert.ToByte(NPC[7]));
                    AllNPCs.Add(npc.UID, npc);
                }
                ExternalDatabase.NPCs = null;

                SingleNPC npcc = new SingleNPC(614, 1450, 2, 0, (short)ExternalDatabase.GC1X, (short)ExternalDatabase.GC1Y, (short)ExternalDatabase.GC1Map, 0);
                AllNPCs.Add(614, npcc);

                npcc = new SingleNPC(615, 1460, 2, 0, (short)ExternalDatabase.GC2X, (short)ExternalDatabase.GC2Y, (short)ExternalDatabase.GC2Map, 0);
                AllNPCs.Add(615, npcc);

                npcc = new SingleNPC(616, 1470, 2, 0, (short)ExternalDatabase.GC3X, (short)ExternalDatabase.GC3Y, (short)ExternalDatabase.GC3Map, 0);
                AllNPCs.Add(616, npcc);

                npcc = new SingleNPC(617, 1480, 2, 0, (short)ExternalDatabase.GC4X, (short)ExternalDatabase.GC4Y, (short)ExternalDatabase.GC4Map, 0);
                AllNPCs.Add(617, npcc);                

            }
            catch (Exception Exc) { General.WriteLine(Convert.ToString(Exc)); }
        }
    }

    public class SingleNPC
    {
        public uint UID;
        public uint Type;
        public string Name;
        public byte Flags;
        public byte Dir;
        public short X;
        public short Y;
        public short Map;
        public uint MaxHP = 900000;
        public uint CurHP = 900000;
        public byte Sob;
        public byte Level;
        public byte Dodge = 25;

        public SingleNPC(uint uid, uint type, byte flags, byte dir, short x, short y, short map, byte sob)
        {
            UID = uid;
            Type = type;
            Flags = flags;
            Dir = dir;
            X = x;
            Y = y;
            Map = map;
            Sob = sob;
            if (Flags == 21)
                Level = (byte)((Type - 420) / 6 + 20);
            if (Flags == 22)
                Level = (byte)((Type - 430) / 6 + 20);
            if (Type == 1500)
                Level = 125;
            if (Type == 1520)
                Level = 125;

            if (Sob == 2)
            {
                MaxHP = 20000000;
                CurHP = 20000000;
            }
            if (Sob == 3)
            {
                MaxHP = 10000000;
                CurHP = 10000000;
            }
        }

        public bool GetDamageDie(uint Damage, Character Attacker)
        {
            if (Damage >= CurHP)
            {
                World.RemoveEntity(this);
                CurHP = MaxHP;
                if (Sob == 2)
                {
                    World.GWOn = false;
                    int Highest = 0;
                    Guild Winner = null;

                    foreach (DictionaryEntry DE in World.AllChars)
                    {
                        Character Char = (Character)DE.Value;
                        if (Char != null)
                        {
                            if (Char.TGTarget != null && Char.TGTarget == this)
                                Char.TGTarget = null;
                        }
                    }

                    SingleNPC Npc = (SingleNPC)NPCs.AllNPCs[(uint)6701];
                    if (Npc != null)
                    {
                        if (Npc.Type == 250)
                            Npc.Type -= 10;
                        Npc.CurHP = MaxHP;
                        World.NPCSpawns(Npc);
                    }

                    Npc = (SingleNPC)NPCs.AllNPCs[(uint)6702];
                    if (Npc != null)
                    {
                        if (Npc.Type == 250)
                            Npc.Type -= 10;
                        Npc.CurHP = MaxHP;
                        World.NPCSpawns(Npc);
                    }

                    foreach (DictionaryEntry DE in Guilds.AllGuilds)
                    {
                        Guild AGuild = (Guild)DE.Value;
                        AGuild.HoldingPole = false;
                        AGuild.ClaimedPrize = false;
                        if (AGuild.PoleDamaged > Highest)
                        {
                            Highest = AGuild.PoleDamaged;
                            Winner = AGuild;
                        }
                        AGuild.PoleDamaged = 0;
                    }
                    if (Winner != null)
                    {
                        Winner.HoldingPole = true;
                        World.PoleHolder = Winner;
                        World.SendMsgToAll(Winner.GuildName + " has won!", "SYSTEM", 2011);
                    }
                    World.GWScores.Clear();
                    Attacker.TGTarget = null;
                    Attacker.Attacking = false;
                }
                if (Sob == 3 && Type == 240)
                {
                    Type += 10;
                    Attacker.TGTarget = null;
                    Attacker.Attacking = false;
                }                
                
                World.NPCSpawns(this);               
                return true;
            }
            else
            {
                if (Sob == 2 || Sob == 3)
                    if (World.GWOn == false)
                        return false;
                CurHP -= Damage;
                if (Sob == 2)
                {
                    if (Attacker.MyGuild != null)
                    {
                        if (Attacker.MyGuild != World.PoleHolder)
                            Attacker.MyGuild.PoleDamaged += (int)Damage;
                        if (World.GWScores.Contains(Attacker.MyGuild.GuildID))
                            World.GWScores.Remove(Attacker.MyGuild.GuildID);

                        World.GWScores.Add(Attacker.MyGuild.GuildID, Attacker.MyGuild.PoleDamaged);
                    }
                }
                
                return false;
            }
        }
    }

    public class Mobs
    {
        public static Hashtable AllMobs = new Hashtable();

        public static void SpawnAllMobs()
        {
            try
            {
                int MobsSpawned = 0;
                int MobSpawnsToSpawn = ExternalDatabase.MobSpawns.Length;

                for (int j = 0; j < MobSpawnsToSpawn; j++)
                {
                    uint[] ThisSpawn = ExternalDatabase.MobSpawns[j];
                    string[] ThisMob = null;

                    foreach (string[] FindId in ExternalDatabase.Mobs)
                    {
                        if (FindId[0] == Convert.ToString(ThisSpawn[1]))
                        {
                            ThisMob = FindId;
                        }
                    }

                    for (int n = 0; n < Convert.ToInt32(ThisSpawn[2]); n++)
                    {
                        uint UID = (uint)General.Rand.Next(400000, 500000);
                        short spawn_x = (short)General.Rand.Next((ushort)Math.Min(ThisSpawn[3], ThisSpawn[5]), (ushort)Math.Max(ThisSpawn[3], ThisSpawn[5]));
                        short spawn_y = (short)General.Rand.Next((ushort)Math.Min(ThisSpawn[4], ThisSpawn[6]), (ushort)Math.Max(ThisSpawn[4], ThisSpawn[6]));
                        while (AllMobs.Contains(UID))
                        {
                            UID = (uint)General.Rand.Next(400000, 500000);
                        }
                        SingleMob Mob = new SingleMob(spawn_x, spawn_y, Convert.ToInt16(ThisSpawn[7]), uint.Parse(ThisMob[3]), uint.Parse(ThisMob[3]), short.Parse(ThisMob[6]), short.Parse(ThisMob[7]), UID, ThisMob[2], int.Parse(ThisMob[1]), short.Parse(ThisMob[4]), (byte)General.Rand.Next(8), byte.Parse(ThisMob[5]));


                        AllMobs.Add(UID, Mob);

                        MobsSpawned++; ;
                    }
                }
                ExternalDatabase.Mobs = null;
                ExternalDatabase.MobSpawns = null;
                General.WriteLine("Spawned " + MobsSpawned + " mobs.");
            }
            catch (Exception Exc) { General.WriteLine(Convert.ToString(Exc)); }
        }
    }

    public class SingleMob
    {
        public short PosX;
        public short PosY;
        public short PrevX;
        public short PrevY;
        public short XStart;
        public short YStart;
        public short Map;
        public uint MaxHP;
        public uint CurHP;
        public short MinAtk;
        public short MaxAtk;
        public uint UID;
        public string Name;
        public int Mech;
        public short Level;
        public byte Pos;
        public bool Alive;
        public Timer MyTimer = new Timer();
        Character Target = null;
        public bool BossMob = false;
        public byte Dodge = 25;
        public byte MType = 0;
        DateTime LastTargetting;
        DateTime LastMove;
        public DateTime Death;
        bool Revive = false;

        public SingleMob(short x, short y, short map, uint maxhp, uint curhp, short minatk, short maxatk, uint uid, string name, int mech, short lvl, byte pos, byte Type)
        {
            PosX = x;
            PosY = y;
            Map = map;
            MaxHP = maxhp;
            CurHP = curhp;
            MinAtk = minatk;
            MaxAtk = maxatk;
            UID = uid;
            Name = name;
            Mech = mech;
            Level = lvl;
            Pos = pos;
            XStart = PosX;
            YStart = PosY;
            Alive = true;
            if (Type == 2)
                BossMob = true;
            MType = Type;


            PrevX = PosX;
            PrevY = PosY;

            MyTimer.Interval = 500;
            MyTimer.Elapsed += new ElapsedEventHandler(TimerElapsed);
            MyTimer.Start();
        }

        public void TimerElapsed(object source, ElapsedEventArgs e)
        {
            if (DateTime.Now > LastTargetting.AddMilliseconds(2000))
                GetTarget();

            if (Target != null)
                if (Target.MyClient == null || !Target.MyClient.There || !Target.Alive || !Alive || Target.LocMap != Map)
                    Target = null;

            if (Target != null)
                if (MType != 1)
                    if (Target.Flying)
                        Target = null;

            if (Target != null)
                Move();

            if (!Alive)
            {
                if (Revive == false)
                {
                    if (DateTime.Now > Death.AddMilliseconds(3000))
                        Dissappear();
                }
                else
                {
                    if (DateTime.Now > Death.AddMilliseconds(20000))
                        ReSpawn();
                }
            }
        }



        public void GetTarget()
        {
            LastTargetting = DateTime.Now;
            if (MType != 1)
                Target = Other.CharNearest((uint)PosX, (uint)PosY, (uint)Map, false);
            else
                Target = Other.CharNearest((uint)PosX, (uint)PosY, (uint)Map, true);

            if (MType == 1)
                if (Target != null)
                    if (Target.MyClient.Status == 8)
                        Target = null;
        }

        public void Move()
        {
            LastMove = DateTime.Now;
            byte MinRange = 0;
            byte MaxRange = 0;

            if (MType == 0)
            {
                MinRange = 2;
                MaxRange = 20;
            }
            else if (MType == 1)
            {
                MinRange = 15;
                MaxRange = 20;
            }
            else if (MType == 2)
            {
                MinRange = 4;
                MaxRange = 30;
            }


            if (MyMath.PointDistance(PosX, PosY, Target.LocX, Target.LocY) <= MaxRange && MyMath.PointDistance(Target.LocX, Target.LocY, PosX, PosY) >= MinRange)
            {
                if (Other.ChanceSuccess(80) || BossMob)
                {
                    byte ToDir = (byte)(7 - (Math.Floor(MyMath.PointDirecton(PosX, PosY, Target.LocX, Target.LocY) / 45 % 8)) - 1 % 8);

                    if (!Other.PlaceFree(PosX, PosY, ToDir))
                        return;

                    ToDir = (byte)((int)ToDir % 8);
                    short AddX = 0;
                    short AddY = 0;
                    if (ToDir == 255)
                        ToDir = 7;
                    Pos = ToDir;

                    switch (ToDir)
                    {
                        case 0:
                            {
                                AddY = 1;
                                break;
                            }
                        case 1:
                            {
                                AddX = -1;
                                AddY = 1;
                                break;
                            }
                        case 2:
                            {
                                AddX = -1;
                                break;
                            }
                        case 3:
                            {
                                AddX = -1;
                                AddY = -1;
                                break;
                            }
                        case 4:
                            {
                                AddY = -1;
                                break;
                            }
                        case 5:
                            {
                                AddX = 1;
                                AddY = -1;
                                break;
                            }
                        case 6:
                            {
                                AddX = 1;
                                break;
                            }
                        case 7:
                            {
                                AddY = 1;
                                AddX = 1;
                                break;
                            }
                    }

                    PrevX = PosX;
                    PrevY = PosY;
                    PosX += AddX;
                    PosY += AddY;
                    World.MobMoves(this, ToDir);
                    World.SpawnMobForPlayers(this, true);

                }
            }
            else if (MyMath.PointDistance(PosX, PosY, Target.LocX, Target.LocY) <= MinRange)
                if (Target.Alive)
                {
                    if (Other.ChanceSuccess(50) || BossMob && Other.ChanceSuccess(85) || MType == 1)
                    {
                        int DMG = General.Rand.Next(MinAtk, MaxAtk) - (int)Target.Defense;

                        if (DMG < 1)
                            DMG = 1;

                        if (Target.GetHitDie((uint)DMG))
                        {
                            if (MType == 1)
                                World.MobAttacksCharSkill(this, Target, (uint)DMG, 1320, 2);
                            else
                                World.MobAttacksChar(this, Target, 2, (uint)DMG);
                            World.MobAttacksChar(this, Target, 14, (uint)DMG);
                        }
                        else
                        {
                            if (MType == 1)
                                World.MobAttacksCharSkill(this, Target, (uint)DMG, 1320, 2);
                            else
                                World.MobAttacksChar(this, Target, 2, (uint)DMG);
                        }
                        Target = null;
                    }
                }
                else
                {
                    Target = null;
                }

        }

        public bool GetDamage(uint Damage)
        {
            if (CurHP > Damage)
            {
                CurHP -= Damage;

                return false;
            }
            else
            {                
                CurHP = 0;
                Alive = false;
                Revive = false;

                uint MoneyDrops = 0;

                if (Other.ChanceSuccess(20))
                {
                    int DropTimes = 1;
                    if (Other.ChanceSuccess(15))
                    {
                        DropTimes = General.Rand.Next(1, 6);
                    }
                    for (int i = 0; i < DropTimes; i++)
                    {
                        MoneyDrops = (uint)General.Rand.Next(1, 10);

                        if (Other.ChanceSuccess(70))
                            MoneyDrops = (uint)General.Rand.Next(1, 200);
                        if (Other.ChanceSuccess(60))
                            MoneyDrops = (uint)General.Rand.Next(30, 500);
                        if (Other.ChanceSuccess(45))
                            MoneyDrops = (uint)General.Rand.Next(100, 1000);
                        if (Other.ChanceSuccess(30))
                            MoneyDrops = (uint)General.Rand.Next(500, 5000);
                        if (Other.ChanceSuccess(15))
                            MoneyDrops = (uint)General.Rand.Next(1000, 15000);

                        MoneyDrops = MoneyDrops / (136 - (uint)Level) * 10;
                        if (MoneyDrops < 1)
                            MoneyDrops = 1;
                        string Item = "";

                        if (MoneyDrops < 10)
                            Item = "1090000-0-0-0-0-0";
                        else if (MoneyDrops < 100)
                            Item = "1090010-0-0-0-0-0";
                        else if (MoneyDrops < 1000)
                            Item = "1090020-0-0-0-0-0";
                        else if (MoneyDrops < 3000)
                            Item = "1091000-0-0-0-0-0";
                        else if (MoneyDrops < 10000)
                            Item = "1091010-0-0-0-0-0";
                        else
                            Item = "1091020-0-0-0-0-0";

                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                }
                else
                {

                    if (Other.ChanceSuccess(100))
                    {
                        string Item = "1088000-0-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                    if (Other.ChanceSuccess(1))
                    {
                        string Item = "1060100-0-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                    if (Other.ChanceSuccess(0))
                    {
                        string Item = "721533-0-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                    if (Other.ChanceSuccess(0))
                    {
                        string Item = "721536-0-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                    if (Other.ChanceSuccess(0))
                    {
                        string Item = "723038-0-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                    #region DragonBall Drop
                    if (Other.ChanceSuccess(100))
                    {
                        string Item = "1088000-0-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                    #endregion
                    #region Certain Mob Drop
                    if (Name == "Pheasant")
                    {
                        if (Other.ChanceSuccess(2))
                        {
                            string Item = "1088000-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        }
                    }
                    #endregion
                    if (Other.ChanceSuccess(8) || BossMob && Other.ChanceSuccess(50))
                    {
                        byte Repeat = 1;
                        if (BossMob && Other.ChanceSuccess(0))
                            Repeat = 2;
                        if (BossMob && Other.ChanceSuccess(0))
                            Repeat = 3;
                        if (BossMob && Other.ChanceSuccess(0))
                            Repeat = 4;
                        if (BossMob && Other.ChanceSuccess(0))
                            Repeat = 5;
                        for (int i = 0; i < Repeat; i++)
                        {
                            string Item = "1088001-0-0-0-0-0";
                            if (Other.ChanceSuccess(5) || BossMob)
                                Item = "1088000-0-0-0-0-0";
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                            World.ItemDrops(item);
                        }
                    }
                    if (Other.ChanceSuccess(0.5) || BossMob && Other.ChanceSuccess(30))
                    {
                        string Item = "730001-1-0-0-0-0";
                        if (Other.ChanceSuccess(10) || BossMob && Other.ChanceSuccess(30))
                            Item = "730002-2-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
                    if (Other.ChanceSuccess(40))
                    {
                        byte Quality = (byte)General.Rand.Next(3, 6);
                        byte Soc1 = 0;
                        byte Soc2 = 0;
                        byte Bless = 0;
                        byte IsPlus = 0;

                        if (Other.ChanceSuccess(5) || BossMob && Other.ChanceSuccess(10))
                            IsPlus = 1;

                        if (Other.ChanceSuccess(9))
                            Quality = 7;
                        if (Other.ChanceSuccess(6) || BossMob && Other.ChanceSuccess(25))
                            Quality = 8;
                        if (Other.ChanceSuccess(4) || BossMob && Other.ChanceSuccess(10))
                            Quality = 9;

                        uint ItemId = Other.GenerateEquip((byte)Level, Quality);

                        if (Other.ItemType(ItemId) == 4 || Other.ItemType(ItemId) == 5)
                        {
                            if (Other.ChanceSuccess(77) || BossMob && Other.ChanceSuccess(99))
                            {
                                Soc1 = 255;
                                if (Other.ChanceSuccess(55) || BossMob && Other.ChanceSuccess(78))
                                    Soc2 = 255;
                            }
                        }
                        if (Other.ChanceSuccess(10) || BossMob && Other.ChanceSuccess(30))
                            Bless = (byte)General.Rand.Next(1, 7);

                        if (ItemId != 0)
                        {
                            string Item = ItemId.ToString() + "-" + IsPlus.ToString() + "-" + Bless.ToString() + "-0-" + Soc1.ToString() + "-" + Soc2.ToString();
                            DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, 0);
                            World.ItemDrops(item);
                        }
                    }
                }
                return true;
            }
        }

        public void Dissappear()
        {
            World.RemoveEntity(this);
            Revive = true;
        }

        public void ReSpawn()
        {
            CurHP = MaxHP;
            Alive = true;
            PosX = XStart;
            PosY = YStart;
            PrevX = PosX;
            PrevY = PosY;
            World.MobReSpawn(this);
            Revive = false;
        }
    }
}
thats the whole thing, could someone tell me what looks wrong with it or maybe downloaded it themselfs and see if maybe its just the source itsself?

i am aware of me being a BIG noob, witch is why im asking for help, you cant learn tell someone teaches you, thanks alot to all who have tried to help and to anyone who can figur out what the hell im doing wrong

thanks =]
roycu is offline  
Old   #34
 
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Make sure you press F5 then go on server to test out this stuff,


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Old   #35
 
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where do i press F5 well i have the data open or when i have server open lol im such a noob

Edit: just tryed it and it still not working.......this is really bugging me =[
roycu is offline  
Old   #36
 
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close server, then press f5 in the source. it should debug ( start the server )
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Old   #37
 
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nope nothing works! ill post a vid in a min of what happens




Edit: the vid upload is taking to long lol


Edit it finally uploaded here it is

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Old   #38
 
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OK I am haveing the same problem, but code is correct. It will NOT debug i have tryed it in notepad and Visual C++ 2008 express edition. I altered code a hundred different ways nothing changed. I even deleted entities.cs and replace it (nothing...) then i just deleted the file loaded server and game and drops and everything worked fine no errors but also no change. Is it the debugging issue? if so i have unistalled everything and reapplied everything still unable to debug and same issues. i think this is the same problem roycu is having. any thoughts would be helpfull
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Old   #39
 
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plz
i need the client of power source co
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Old   #40
 
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Quote:
Originally Posted by Arcotemple:) View Post
if you wanna update to the latest patch posible then go coemu
/No

CoEmu needs to be fixed first.
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Old   #41
 
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This is what i get in the end can any one help me with this?....
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Old   #42
 
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Have you checked all ip in config.ini and have you setup MySQL database?
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Old   #43
 
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Yes i have done everything.....but im still getting that.. what to do???
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conquer power source dont work no more it a visus so dont use it
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why i cant connect to my server game.. i already made all work i did what u do.. but after im going to log in my account it say error server interrup try again later why.. is that?


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