bro why not make it different way? dont just change the color, make it look a bit better then this.
This is harded than you think. We wanted to change everything too, starting from models and textures to making new interface. But, it will need a client edit i believe. Which is almost impossible. I mean, you can't just make your own menu, pictures position are pinned to screen, ****. So you have to follow screen position and replace pictures is all you can do . As for login screen, you are allowed to do anything you want, he-he. But, that's a drop if the sea, as we say...
****. I think community needs it's own client, and i'm pretty sure if people will have to pay to get a sources, it will be many sells. I will be one of buyers for sure.
Really, really great work, especially with Zelda-like maplook. Did you guys do it yourself or copied from other games?
This is harded than you think. We wanted to change everything too, starting from models and textures to making new interface. But, it will need a client edit i believe. Which is almost impossible. I mean, you can't just make your own menu, pictures position are pinned to screen, damn. So you have to follow screen position and replace pictures is all you can do . As for login screen, you are allowed to do anything you want, he-he. But, that's a drop if the sea, as we say...
Damn. I think community needs it's own client, and i'm pretty sure if people will have to pay to get a sources, it will be many sells. I will be one of buyers for sure.
Really, really great work, especially with Zelda-like maplook. Did you guys do it yourself or copied from other games?
Thank you, yes Indeed its harder than you might think to recreate the gui but in the end its worth it.
I hope we will have the chance to get a custom client in the near future but it doesnt look that good yet.
Zelda like maps? I dont think they look like zelda but i´ve never really played zelda :3
---- C7 Updates ----
Crystal Seven Patch Creator²- developing started
Bots are more advanced, its getting scary already!
Crystal Seven Patch Installer[/COLOR] - Development started
²:
I´ve created a system like the Conquer WDF File storage, wich lets me pack items required for a patch inside one file and re extract them.
I´ll call that File Format CrystalPagackage and it has the extension .crsytal
Includes a very basic consistency check and verification by a special fileheader.
Everything is stored inside the patch.exe and gets extracted on runtime! Woot!
Edit: If you were refering the the quote, that wasn't a serious comment, I thought the "****" gave that away on its own.
The quote + the screenshot of your classes overriding like a shitload of methods and just calling the base method on all of them without doing anything extra made me think that you were for real. My bad
Everything can be instanced and cloned across the server. For example: You talk to the Npc "A", you are on Instance "I".
Next to you, there ist a Player "P" on "I".
The Npc logic on "A" dictates it has to jump some fields to the right.
While the "A" jumps, You can see the Jump - "P" cant. For "P", "A" is still on its spawn point on "I". You switched to Instance 2 together with a copy of "A".
Confusing?
Now imagine to code that.
-
MobAI is now fully scriptable and can be changed at runtime - for every AI type.
-
New Map System (needed for EPIC)
PHP Code:
new Map(instance, MapID)
For every MapID there will be multiple Map instances based on wich instance you´re on. Can´t really explain that as I cant think of words to put it in.. Language barrier ftw.
Basically it allows much faster Looping though (seperate) collections and extends our instance system in a more clean manner.
-
Location System update (needed for EPIC)
The X and Y positions are also instanced. For example, you enter a dungeon wich creates a copy of the map for you and your team, after that it creates a new instance of the Location Class on your character so it saves the old Position. While you are moving freely in the dungeon, a copy of your char will remain outside and visible but not attackable for other players. Once you leave the dungeon, the previously created Location instance will be disposed and you get your old one assigned as your current one again.
Everything can be instanced and cloned across the server. For example: You talk to the Npc "A", you are on Instance "I".
Next to you, there ist a Player "P" on "I".
The Npc logic on "A" dictates it has to jump some fields to the right.
While the "A" jumps, You can see the Jump - "P" cant. For "P", "A" is still on its spawn point on "I". You switched to Instance 2 together with a copy of "A".
Confusing?
Now imagine to code that.
-
MobAI is now fully scriptable and can be changed at runtime - for every AI type.
-
New Map System (needed for EPIC)
PHP Code:
new Map(instance, MapID)
For every MapID there will be multiple Map instances based on wich instance you´re on. Can´t really explain that as I cant think of words to put it in.. Language barrier ftw.
Basically it allows much faster Looping though (seperate) collections and extends our instance system in a more clean manner.
-
Location System update (needed for EPIC)
The X and Y positions are also instanced. For example, you enter a dungeon wich creates a copy of the map for you and your team, after that it creates a new instance of the Location Class on your character so it saves the old Position. While you are moving freely in the dungeon, a copy of your char will remain outside and visible but not attackable for other players. Once you leave the dungeon, the previously created Location instance will be disposed and you get your old one assigned as your current one again.
Sounds a ton like WoW's instancing system, with effects, npcs, quests, mobs, players, everything instancable. It's really cool to see you doing it too
I love the idea, sounds awesome.
Though instancing your character and leaving them at the entrance seems like extra work that is unnecessary, especially if they provide no function.
Sounds a ton like WoW's instancing system, with effects, npcs, quests, mobs, players, everything instancable. It's really cool to see you doing it too
Yeah, basically. To be more accurate its like Guild Wars 2.
Quote:
I love the idea, sounds awesome.
Though instancing your character and leaving them at the entrance seems like extra work that is unnecessary, especially if they provide no function.
Just my 2 cents
I think its nice to have! Everyone can check what others are doing
Weapon Customization 03/01/2013 - Perfect World - 0 Replies Im really confused here.. so first off A couple days ago I wanted to make my own weapon on PW Server but I got blender and everything was too complex for me so anyways Im going to ask this.
★Does anyone know how to edit a weapons features in the first place? Say if I want to edit Aquadash weapon... http://www.ecatomb.net/arme/weapon20/m85.jpg
★Now how would I change the color to black or blue or whatever?
★How do I see what effects I can add to it and if it will work? (Lighting stikres,...
Customization Items 10/22/2012 - Need for Speed World - 3 Replies What do you think about the new customization items?
NFS World New Customization Items - YouTube
Frage zu Customization 12/03/2011 - Combat Arms - 2 Replies Heyho,
ich wollte gern den recoil bzw. den spread an einer waffe verringern.
jetzt gibt es da zum recoil senken die piston engine und den trigger... aber wie ich gehört habe sollen die barrels den spread verringern, also eig. der effekt den ich mir wünsch. meine frage:
Wieviel wahrheit steckt dahinter und lohnt es sich in meinem fall dann die barrel aufzusetzten oder eins der anderen zwei items??? danke im vorraus:mofo::mofo:
Weapon Customization 10/09/2011 - Combat Arms - 0 Replies Hi, hab da ein kleines Problem.
Undzwar kann man unter Gun Emporium ja eine Upgradebare Waffe mit den Sachen vom Roulette upgraden...
Jedoch bei mir will der immer solche Roten Kisten... bei Level1 - 5
Level2 - 10
Level3 - 15
oder sowas...
heißt die Sachen vom Roulette sind unnötig für mich...
oder könnte mir einer sagen wie ich die doch noch upgraden kann damit?
*push*
Black Ops - Customization Trailer 11/03/2010 - Call of Duty - 7 Replies Seit einer Stunde raus :)
YouTube - Call of Duty Black Ops :: Customization Trailer
Ist nochnichtmal auf der Offiziellen cod-page :p