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Open Beta Conquer 1.0 Project
Discussion on Open Beta Conquer 1.0 Project within the CO2 Private Server forum part of the Conquer Online 2 category.
07/18/2009, 16:04
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#16
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Quote:
High ping but meh it works ^_^
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lol only u with high ping ... for me piung is less than 100...
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07/18/2009, 16:40
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#17
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Well I have 1~2k+ ping and my screenshots are not working =/ just a big brown blur lol
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07/18/2009, 16:51
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#18
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Well, My network is 100kbs Download and 30kbs of Upload, I need a hoster =\
After I will open a forum for you guys post the bugs found, neededs and others
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07/18/2009, 16:51
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#19
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good luck on your server!
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07/18/2009, 22:07
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#20
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Quote:
Originally Posted by EmmeTheCoder
Did you guys write the source from scratch or did you continue working on CoFuture?
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well, i simply used cofuture cuz i didnt see this project getting very far, now that it did im currently working on a scratch source with lostsolder05
once the scratch source gets further, i believe imitations going to host (25 mb upload), so you guys shouldn't get high ping anymore
thanks for the support guys
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07/18/2009, 22:21
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#21
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So how did you get the correct packets?
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07/18/2009, 22:25
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#22
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Quote:
Originally Posted by Kiyono
So how did you get the correct packets?
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if you want the packets, then simply proxy them from the server, not hard (Y)
which is why... master15 should've waited to release this untill i could add some form of proxy protection(wouldve been easy 2 crack for ppl like tanelipe, future, ulti,etc though), but 'noobs' couldn't have proxied
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07/18/2009, 22:46
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#23
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Where'd you get the packets in first place? ;o public sources ? or private ? (source in this case doesn't mean the source of something released; so the origin of those packets. XD)
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07/18/2009, 22:46
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#24
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Quote:
Originally Posted by lostsolder05
if you want the packets, then simply proxy them from the server, not hard (Y)
which is why... master15 should've waited to release this untill i could add some form of proxy protection(wouldve been easy 2 crack for ppl like tanelipe, future, ulti,etc though), but 'noobs' couldn't have proxied
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I don't want them...
Just wondered how he got them since there is no CO 1.0 server to log from.
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07/18/2009, 23:03
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#25
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Reverse engineering Every packet MUST be in the client too or how the fawk should the client be able to understand the server?
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07/18/2009, 23:34
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#26
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Quote:
Originally Posted by ~Yuki~
Reverse engineering Every packet MUST be in the client too or how the fawk should the client be able to understand the server?
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Actualy the client doesnt include the last structures, just the new ones, that it use. Theres no need to have them in, cuz TQ won't turn the CO 2.0 into CO 1.0. They want just money. And the server gives commands based on client's knowledge, if you send ****, the client will 100% not understand it...otherwise it will process it fine.
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07/18/2009, 23:37
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#27
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Oh soz didnt knew that
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07/19/2009, 02:08
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#28
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meh, me(justin), impulse(alexbigfoot), lostsolder05(real lostsold), junior(master15) have decided to start working together, we also decided on using a scratch source... so... the server will be off for awhile, untill we can get sumthing half decent out, the current source is just gabrage, it shouldnt be long before we can get sumthing out though, sorry for any inconvience
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07/19/2009, 03:04
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#29
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Quote:
Originally Posted by lostsolder05
meh, me(justin), impulse(alexbigfoot), lostsolder05(real lostsold), junior(master15) have decided to start working together, we also decided on using a scratch source... so... the server will be off for awhile, untill we can get sumthing half decent out, the current source is just gabrage, it shouldnt be long before we can get sumthing out though, sorry for any inconvience
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Me and Saint will have our proxys ready, thanks.
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07/19/2009, 05:10
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#30
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Join Date: Jul 2009
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Quote:
Originally Posted by InfamousNoone
Me and Saint will have our proxys ready, thanks.
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AhAHHAHAHAAH XD this is gonna be fun
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