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ToxicFog

Discussion on ToxicFog within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1

 
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ToxicFog

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Old 06/30/2009, 18:23   #2
 
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PM me and I'll help you.
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Old 06/30/2009, 18:32   #3

 
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Old 06/30/2009, 21:22   #4
 
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Send(ConquerPacket.Status(this, 2, Client.CurrentHP, Struct.StatusTypes.Hp));
Send(ConquerPacket.Status(this, 2, 2, Struct.StatusTypes.StatusEffect));

this = Client who poison someone? If so, replace this with Client.
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Old 06/30/2009, 21:27   #5

 
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First post is outdated =X

#Updated

#bump
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Old 07/01/2009, 22:33   #6
 
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I already told you the problem. I don't know how the ConquerPacket.Status work, but I suppose the first argument is what client it should put it all on, am I right? If so, you're setting the clientsocket of who got the ToxicFog (the attacker obviously), and you need to set it to the Client. Try that, let me know how it goes.

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Old 07/01/2009, 22:39   #7

 
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this has to be this cause it's located in ClientSocket.
Code:
public static byte[] Status(ClientSocket CSocket, int Switch, int Value, Struct.StatusTypes Type)
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Old 07/01/2009, 23:29   #8
 
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fix?

make another statment with byte[] Status, just remove ClientSocket Client and add int UID;
where is CSocket.Client.ID change with UID.
public static byte[] Status(int UID , int Switch, int Value, Struct.StatusTypes Type)
usage, figure it out. have fun.
ps:fixed.
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