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When new characters start with items.

Discussion on When new characters start with items. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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When new characters start with items.

where do i go to change what items they start with?

lotf source
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Old 06/28/2009, 01:07   #2
 
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Its in database.cs im not sure atm exactly what line it is cause im not looking at it

BUT it is close to the same spot where you change the map id to where u first spawn when you make a new char
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Old 06/28/2009, 01:50   #3
 
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Quote:
Originally Posted by hunterman01 View Post
Its in database.cs im not sure atm exactly what line it is cause im not looking at it

BUT it is close to the same spot where you change the map id to where u first spawn when you make a new char
okay what would i search for then?
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Old 06/28/2009, 01:53   #4
 
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In database.cs look for 'CreateChar' without the 's.
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Old 06/28/2009, 03:27   #5
 
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Or you can search for NEWCharacter
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Old 06/28/2009, 03:44   #6
 
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or you could find the item ID for coat and just search that find the start of the code and edit what ever you want
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Old 06/28/2009, 03:46   #7
 
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Yeah w.e just use whatever you want
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Old 06/28/2009, 04:07   #8
 
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Quote:
Originally Posted by n0mansland View Post
or you could find the item ID for coat and just search that find the start of the code and edit what ever you want
alright thanks!
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Old 06/29/2009, 22:39   #9
 
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well since he is talking about lotf or loft or w/e...
i didnt want to make a new thread, but i got a question...
am using CoEmu v2 duh...

Code:
public static void InitialItems(int CharID, int Class)
		{
			try
			{
				switch(Class)
				{
					case 10:
						{
							MySqlCommand Cmd = new MySqlCommand("INSERT INTO items(CharID, Position, ItemID, Plus, Minus, Enchant, Soc1, Soc2, Dura, MaxDura) VALUES([COLOR="Red"]" + CharID + "," + 4 + "," + 410302 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 10 + "," + 10 + ")"[/COLOR], DatabaseConnection.NewConnection());
							Cmd.ExecuteNonQuery();
							Cmd.Connection.Close();
							Cmd.Dispose();
							MySqlCommand Cmd2 = new MySqlCommand("INSERT INTO items(CharID, Position, ItemID, Plus, Minus, Enchant, Soc1, Soc2, Dura, MaxDura) VALUES(" + CharID + "," + [COLOR="Red"]3 + "," + 132003 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 10 + "," [/COLOR]+ 10 + ")", DatabaseConnection.NewConnection());
							Cmd2.ExecuteNonQuery();
							Cmd2.Connection.Close();
							Cmd2.Dispose();
							break;
						}
is the highlighted **** is when a character is created and the item appears when 1st login?(its not fully highlighted, just lazy to edit it , you get what i mean_)... Or no you crack head what in the world are you thinking?
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Old 07/14/2009, 05:47   #10
 
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It is by the end of database.cs
Code:
Create.WriteString("Character", "CharName", Name);
                Create.WriteString("Character", "Account", UClient.Account);
                Create.WriteString("Character", "UID", Convert.ToString(uid));
                [U]Create.WriteString("Character", "Level", "1");[/U]
                Create.WriteString("Character", "Exp", "0");
                Create.WriteString("Character", "Strength", str);
                Create.WriteString("Character", "Agility", agi);
                Create.WriteString("Character", "Vitality", vit);
                Create.WriteString("Character", "Spirit", spi);
                Create.WriteString("Character", "Job", Convert.ToString(Class));
                Create.WriteString("Character", "Model", Convert.ToString(Model));
                [I]Create.WriteString("Character", "Money", "10000");
                Create.WriteString("Character", "CPs", "1000");[/I]
                Create.WriteString("Character", "CurrentHP", hp);
                Create.WriteString("Character", "CurrentMP", mp);
                Create.WriteString("Character", "StatPoints", "0");
[B]                Create.WriteString("Character", "LocationMap", "1002");
                Create.WriteString("Character", "LocationX", "438");
                Create.WriteString("Character", "LocationY", "377");[/B]
                Create.WriteString("Character", "Hair", "410");
                Create.WriteString("Character", "Inv1", "");
                Create.WriteString("Character", "Inv2", "");
                Create.WriteString("Character", "Inv3", "");
                Create.WriteString("Character", "Inv4", "");
                Create.WriteString("Character", "Inv5", "");
                Create.WriteString("Character", "Inv6", "");
                Create.WriteString("Character", "Inv7", "");
                Create.WriteString("Character", "Inv8", "");
                Create.WriteString("Character", "PKPoints", "0");
                Create.WriteString("Character", "Skills", "");
                Create.WriteString("Character", "Profs", "");
                Create.WriteString("Character", "RBCount", "0");
                Create.WriteString("Character", "Avatar", "1");
                Create.WriteString("Character", "WHMoney", "0");
                Create.WriteString("Character", "Warehouses", ":::::");
                Create.WriteString("Character", "VP", "0");
                Create.WriteString("Character", "Friends", "");
                Create.WriteString("Character", "Enemies", "");
                Create.WriteString("Character", "GuildDonation", "0");
                Create.WriteString("Character", "MyGuild", "0");
                Create.WriteString("Character", "GuildPos", "0");
                Create.WriteString("Character", "PrevMap", "0"); ;
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Old 07/14/2009, 05:50   #11
 
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#request close
my source is different and has a different way of the starting gears
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Old 07/14/2009, 11:12   #12
 
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#Closed
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