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When new characters start with items.
Discussion on When new characters start with items. within the CO2 Private Server forum part of the Conquer Online 2 category.
06/27/2009, 22:34
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#1
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When new characters start with items.
where do i go to change what items they start with?
lotf source
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06/28/2009, 01:07
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#2
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Its in database.cs im not sure atm exactly what line it is cause im not looking at it
BUT it is close to the same spot where you change the map id to where u first spawn when you make a new char
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06/28/2009, 01:50
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#3
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Quote:
Originally Posted by hunterman01
Its in database.cs im not sure atm exactly what line it is cause im not looking at it
BUT it is close to the same spot where you change the map id to where u first spawn when you make a new char
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okay what would i search for then?
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06/28/2009, 01:53
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#4
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In database.cs look for 'CreateChar' without the 's.
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06/28/2009, 03:27
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#5
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Or you can search for NEWCharacter
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06/28/2009, 03:44
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#6
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or you could find the item ID for coat and just search that find the start of the code and edit what ever you want
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06/28/2009, 03:46
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#7
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Yeah w.e just use whatever you want
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06/28/2009, 04:07
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#8
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Quote:
Originally Posted by n0mansland
or you could find the item ID for coat and just search that find the start of the code and edit what ever you want
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alright thanks!
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06/29/2009, 22:39
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#9
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well since he is talking about lotf or loft or w/e...
i didnt want to make a new thread, but i got a question...
am using CoEmu v2 duh...
Code:
public static void InitialItems(int CharID, int Class)
{
try
{
switch(Class)
{
case 10:
{
MySqlCommand Cmd = new MySqlCommand("INSERT INTO items(CharID, Position, ItemID, Plus, Minus, Enchant, Soc1, Soc2, Dura, MaxDura) VALUES([COLOR="Red"]" + CharID + "," + 4 + "," + 410302 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 10 + "," + 10 + ")"[/COLOR], DatabaseConnection.NewConnection());
Cmd.ExecuteNonQuery();
Cmd.Connection.Close();
Cmd.Dispose();
MySqlCommand Cmd2 = new MySqlCommand("INSERT INTO items(CharID, Position, ItemID, Plus, Minus, Enchant, Soc1, Soc2, Dura, MaxDura) VALUES(" + CharID + "," + [COLOR="Red"]3 + "," + 132003 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 10 + "," [/COLOR]+ 10 + ")", DatabaseConnection.NewConnection());
Cmd2.ExecuteNonQuery();
Cmd2.Connection.Close();
Cmd2.Dispose();
break;
}
is the highlighted **** is when a character is created and the item appears when 1st login?(its not fully highlighted, just lazy to edit it , you get what i mean_)... Or no you crack head what in the world are you thinking?
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07/14/2009, 05:47
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#10
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It is by the end of database.cs
Code:
Create.WriteString("Character", "CharName", Name);
Create.WriteString("Character", "Account", UClient.Account);
Create.WriteString("Character", "UID", Convert.ToString(uid));
[U]Create.WriteString("Character", "Level", "1");[/U]
Create.WriteString("Character", "Exp", "0");
Create.WriteString("Character", "Strength", str);
Create.WriteString("Character", "Agility", agi);
Create.WriteString("Character", "Vitality", vit);
Create.WriteString("Character", "Spirit", spi);
Create.WriteString("Character", "Job", Convert.ToString(Class));
Create.WriteString("Character", "Model", Convert.ToString(Model));
[I]Create.WriteString("Character", "Money", "10000");
Create.WriteString("Character", "CPs", "1000");[/I]
Create.WriteString("Character", "CurrentHP", hp);
Create.WriteString("Character", "CurrentMP", mp);
Create.WriteString("Character", "StatPoints", "0");
[B] Create.WriteString("Character", "LocationMap", "1002");
Create.WriteString("Character", "LocationX", "438");
Create.WriteString("Character", "LocationY", "377");[/B]
Create.WriteString("Character", "Hair", "410");
Create.WriteString("Character", "Inv1", "");
Create.WriteString("Character", "Inv2", "");
Create.WriteString("Character", "Inv3", "");
Create.WriteString("Character", "Inv4", "");
Create.WriteString("Character", "Inv5", "");
Create.WriteString("Character", "Inv6", "");
Create.WriteString("Character", "Inv7", "");
Create.WriteString("Character", "Inv8", "");
Create.WriteString("Character", "PKPoints", "0");
Create.WriteString("Character", "Skills", "");
Create.WriteString("Character", "Profs", "");
Create.WriteString("Character", "RBCount", "0");
Create.WriteString("Character", "Avatar", "1");
Create.WriteString("Character", "WHMoney", "0");
Create.WriteString("Character", "Warehouses", ":::::");
Create.WriteString("Character", "VP", "0");
Create.WriteString("Character", "Friends", "");
Create.WriteString("Character", "Enemies", "");
Create.WriteString("Character", "GuildDonation", "0");
Create.WriteString("Character", "MyGuild", "0");
Create.WriteString("Character", "GuildPos", "0");
Create.WriteString("Character", "PrevMap", "0"); ;
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07/14/2009, 05:50
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#11
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#request close
my source is different and has a different way of the starting gears
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07/14/2009, 11:12
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#12
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#Closed
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