I said on my first post id have a guide for the winning vote in 1-2 months from
now. Ive already done a weapon and a ring, you can apply the same concept of
the ring to make nekky, coro, bag, bracelet, cap, boots, etc. The same
concept as my blade goes for all weapons. If your not reading my guides to
LEARN, then your in the wrong place.
Reason armor is winning the vote b/c its done a lil dif than the rest.
Those who have LEARNED from reading my guides should be able to add
new garments and gourds if they think about the logic of how the others were
done in my previous guides.
Hey DragonStar , I'm making new armor 135 based on ninja armor. I placed all .dds in their places, i can see it in my inventory but when i equipp it my char is invisible. do you have any idea why? here is my armor.ini.
only thing is when equipped char become invisible.. if i can find the bug why armor.ini won't recognize my .dds in texture and mesh it wold work fine.So that's why i hope Dragon will do an armor guide, maybe it will tell me where is my mistake.
Btw i'm working on that and will tell you when it will work...maybe i can contribute to DragonStar's work
You guys are having problems because of how the armor.ini is constructed. If you go into your itemtype.dat, copy the id for any armor, then search it in the armor.ini, you'll see you don't find it. Even if you copy the id for a texture or mesh, then search it in the armor.ini, same deal. To be honest, I don't even know if it's what is required to get the armor to show up. I just started making one myself, and realized, it's not going to work. I'll continue looking, incase I can figure it out, but I really don't know if I will... Armor was always the one thing I couldn't figure out how to add to the game.
Edit: Ok, well I think I may be on to something. Here is what you guys should look at. Now keep in mind, each piece of armor comes in 8 colours, so there will be multiple textures. I'm going to use one trojan armor as an example.
When you look at the ID for HardArmor, it's 130313, now if you go into you c3 textures folder in the client, you will find the texture, with the id 003130310, if you remove the 003 at the beginning, it's basically identical, except the last number (which indicates quality on the itemtype), because quality I would assume is pointless when it comes to the image correct (it's only important for weapons based on colour change)? So now, if you search in the armor.ini, you will find 1130310, which is the texture id, with the 003 at the beginning being replaced by a 1. I know this is confusing, but paying attention to these small details and variations could very well help to make a piece of armor. I'm going to test my theories on this a bit further, but I won't be making a guide after (that is if it works). I'll leave that to DragonStar.
[TwinDragonRing]Making Weapons Pt2 05/17/2011 - CO2 PServer Guides & Releases - 88 Replies Here is part 2 of my making weapons guide
There have been many request how to make
ring/nekky/boots
So today i am going to show you how to make
a new ring. Even though im only showing how
to make a ring, this guide also applies to
the following
Ring/Nekky/Boots/Bracelet/Bag
Making weapons and new garments 06/22/2010 - CO2 Private Server - 6 Replies Start with garments first. I was wondering how do you make a new garment, ive seen TqSelena's post on the release section with his/her (not sure) new garments... tried to put them in my client but failed xD do i need a patch our something?
Weapons..
Anybody know how to make new weapons because i would like to make a few 130+ weapons (none over 140 xD )
Thanks :)
[Guide] Making Weapons/Items etc. in CE (CS) 10/14/2008 - Metin2 Guides & Templates - 6 Replies #closed
hab bemerkt das danach ein paar bugs kommen und will net das bei andere deswegen noch was schlimmes passiert
Making weapons with Revolution 10/11/2007 - Kal Online - 1 Replies Hi all,
I was wondering if anyone knew how to make weapons and armor without it being destroyed?
Thanks. :)