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Making weapons pt3 coming soon

Discussion on Making weapons pt3 coming soon within the CO2 Private Server forum part of the Conquer Online 2 category.

View Poll Results: What next?!?!
Eats/Cap 2 2.41%
Nekky 4 4.82%
Armor 48 57.83%
Boots 2 2.41%
Fan 10 12.05%
Tower 6 7.23%
Gourd 5 6.02%
Garment 6 7.23%
Voters: 83. You may not vote on this poll

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Old 06/27/2009, 06:59   #16
 
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New fan/tower o.0 dam that would make every1 leave your server. Too much power.
(How about a gourd that gives or regains stamina 30% faster o.0?)
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Old 06/27/2009, 10:33   #17
 
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Quote:
Originally Posted by raidenx123 View Post
New fan/tower o.0 dam that would make every1 leave your server. Too much power.
(How about a gourd that gives or regains stamina 30% faster o.0?)
yah but i really need sword or a club=)or necky=) please make the 135 items asap=)
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Old 06/28/2009, 01:34   #18
 
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Quote:
Originally Posted by raidenx123 View Post
New fan/tower o.0 dam that would make every1 leave your server. Too much power.
(How about a gourd that gives or regains stamina 30% faster o.0?)
Can easily be done, vote for gourd then, and too every1 else do like he did if
you vote on gourd or w/e, tell me a status effect you want it too have.
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Old 06/28/2009, 06:58   #19
 
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Quote:
Originally Posted by DragonStar View Post
Can easily be done, vote for gourd then, and too every1 else do like he did if
you vote on gourd or w/e, tell me a status effect you want it too have.
hey are u making 135 gears now?
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Old 06/28/2009, 13:12   #20
 
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Quote:
Originally Posted by danielachraf View Post
1 question i can add Talismans like 5095 in 5017 in the place of the ground , but can i make its socket system ?? i tried and failed
Yes you can but you need to know how to do it.
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Old 06/28/2009, 15:26   #21
 
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Quote:
Originally Posted by jvt619 View Post
hey are u making 135 gears now?
I said on my first post id have a guide for the winning vote in 1-2 months from
now. Ive already done a weapon and a ring, you can apply the same concept of
the ring to make nekky, coro, bag, bracelet, cap, boots, etc. The same
concept as my blade goes for all weapons. If your not reading my guides to
LEARN, then your in the wrong place.

Reason armor is winning the vote b/c its done a lil dif than the rest.
Those who have LEARNED from reading my guides should be able to add
new garments and gourds if they think about the logic of how the others were
done in my previous guides.
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Old 06/28/2009, 17:48   #22
 
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Hey DragonStar , I'm making new armor 135 based on ninja armor. I placed all .dds in their places, i can see it in my inventory but when i equipp it my char is invisible. do you have any idea why? here is my armor.ini.
Quote:
[4130200]
Part=1
Mesh0=4143100
Texture0=4144300
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
What i think is it not recognize my .dds files in mesh and texture.
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Old 06/28/2009, 17:51   #23
 
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You did ItemMinIcon.ani and MapItemIcon.ani?
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Old 06/28/2009, 18:00   #24
 
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yes , that's why i can see them in inventory
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Old 06/28/2009, 21:06   #25
 
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oh i thought you said "cant"

Does your item happen to "disappear"?
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Old 06/28/2009, 21:38   #26
 
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only thing is when equipped char become invisible.. if i can find the bug why armor.ini won't recognize my .dds in texture and mesh it wold work fine.So that's why i hope Dragon will do an armor guide, maybe it will tell me where is my mistake.

Btw i'm working on that and will tell you when it will work...maybe i can contribute to DragonStar's work
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Old 06/28/2009, 21:43   #27
 
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I think im on drugs or something b/c i was thinking of totally different. I thought you were talking about a weapon =/
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Old 07/04/2009, 21:37   #28
 
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I need a guide for make new armor, i try and cant only can see Icon

I wanna add a new trojan armor!!!!

Attached Images
File Type: jpg 1.JPG (189.0 KB, 40 views)
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Old 07/05/2009, 02:49   #29
 
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Looks quite good but its not golden =/

Here are some names -

SuperCursedArmor
SuperDarkendArmor
SuperEvilArmor

They r all evil b/c its spikey and whatnot =/
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Old 07/05/2009, 15:58   #30
 
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You guys are having problems because of how the armor.ini is constructed. If you go into your itemtype.dat, copy the id for any armor, then search it in the armor.ini, you'll see you don't find it. Even if you copy the id for a texture or mesh, then search it in the armor.ini, same deal. To be honest, I don't even know if it's what is required to get the armor to show up. I just started making one myself, and realized, it's not going to work. I'll continue looking, incase I can figure it out, but I really don't know if I will... Armor was always the one thing I couldn't figure out how to add to the game.

Edit: Ok, well I think I may be on to something. Here is what you guys should look at. Now keep in mind, each piece of armor comes in 8 colours, so there will be multiple textures. I'm going to use one trojan armor as an example.

When you look at the ID for HardArmor, it's 130313, now if you go into you c3 textures folder in the client, you will find the texture, with the id 003130310, if you remove the 003 at the beginning, it's basically identical, except the last number (which indicates quality on the itemtype), because quality I would assume is pointless when it comes to the image correct (it's only important for weapons based on colour change)? So now, if you search in the armor.ini, you will find 1130310, which is the texture id, with the 003 at the beginning being replaced by a 1. I know this is confusing, but paying attention to these small details and variations could very well help to make a piece of armor. I'm going to test my theories on this a bit further, but I won't be making a guide after (that is if it works). I'll leave that to DragonStar.
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Closed Thread


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