Depends how you handle pking in your source.
#1: It's binaries or using the same map flag system that is used in binaries. Change the map database to include the no pk flag in the effects pool (translate from int>hex, check if the flag is active or not, add it, then translate back to dec and save to db)
#2: List of non pk maps in source: Add it to the non pk list
#3: Some other system: Use the system in place or replace it with something else.
This all boils down to you not having a clue how your source works... Take a few months to learn some basic programming and really dig through your source so you understand where things are, how they interact and I guarentee you'll find and be able to correct dozens of bugs just from the exploration alone.
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