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Riding skill, steed info
Discussion on Riding skill, steed info within the CO2 Private Server forum part of the Conquer Online 2 category.
06/17/2012, 22:59
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#1
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Riding skill, steed info
In the newer patches, if you have a steed equipped and you hover over the riding skill it'll show you information on your steed and vigor and such.
Now I'm sure it just takes the + of your steed to give that info.
I was told it's not a new packet, but when I hover over it in my source, the client crashes.
Can anyone give any info on this?
The order I send packets when equipping is:
1008 (the item)
1009 (type 5 - sets position)
1009 (type 46 - sends equipment)
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06/18/2012, 01:35
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#2
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I would assume that it only checks the information of the steed you have equipped already. It could be that some of the information you're sending is invalid or doesn't exist in their dbc files.
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06/18/2012, 15:58
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#3
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I wold check the client ini folder for any screwed up/edited/missing ini's... i cant think of anything else that can crash the client that way.
@Zeroxelli
dbc files only takes care mesh's/motions/effect's/etc and its not related to the skill information/mouse hovering reactions. nor it contains any lines/values that can crash your client anything missing/corrupted will be reported in the debug folder.
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06/18/2012, 22:17
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#4
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Quote:
Originally Posted by { Angelius }
I wold check the client ini folder for any screwed up/edited/missing ini's... i cant think of anything else that can crash the client that way.
@Zeroxelli
dbc files only takes care mesh's/motions/effect's/etc and its not related to the skill information/mouse hovering reactions. nor it contains any lines/values that can crash your client anything missing/corrupted will be reported in the debug folder.
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Ah alright, I was under the impression that TQ had moved all the INIs to DBC files. I'll have to poke around a newer client.
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06/19/2012, 01:19
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#5
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I don't think its client side, since it happens on my buddies conquer as well.
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06/19/2012, 02:14
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#6
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Quote:
Originally Posted by .Kinshi
I don't think its client side, since it happens on my buddies conquer as well.
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In that case, double/triple check the data going out in your packet.
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06/19/2012, 11:03
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#7
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Quote:
Originally Posted by Zeroxelli
In that case, double/triple check the data going out in your packet.
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Thanks Captain Obvious lol
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06/19/2012, 15:07
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#8
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Quote:
Originally Posted by .Kinshi
Thanks Captain Obvious lol
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Unless there's some other packet for it, lol.
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06/19/2012, 22:48
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#9
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Quote:
Originally Posted by Zeroxelli
Unless there's some other packet for it, lol.
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From my logs it doesn't seem like it.
This is such an annoying thing lol
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06/19/2012, 23:47
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#10
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Quote:
Originally Posted by .Kinshi
From my logs it doesn't seem like it.
This is such an annoying thing lol
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Hmm.. what source? Maybe I can help debug it.
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06/20/2012, 00:02
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#11
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Quote:
Originally Posted by Zeroxelli
Hmm.. what source? Maybe I can help debug it.
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My own source unfortunately.
Its odd because I've logged exactly what real Conquer does, and I'm mirroring that.
I had impulse look at it and he had no idea either.
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06/20/2012, 04:12
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#12
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Strange.. made any edits to the client in any way? Also, try each steed lineage level, from 0 to 12, as well as each steed color.
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06/20/2012, 05:36
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#13
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Quote:
Originally Posted by Zeroxelli
Strange.. made any edits to the client in any way? Also, try each steed lineage level, from 0 to 12, as well as each steed color.
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Unedited. Unless the loader is interfering? Which I highly doubt.
No difference.
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06/20/2012, 05:38
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#14
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Quote:
Originally Posted by .Kinshi
Unedited. Unless the loader is interfering? Which I highly doubt.
No difference.
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Strange... Have you checked the clients debug logs?
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06/20/2012, 05:56
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#15
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Quote:
Originally Posted by Zeroxelli
Strange... Have you checked the clients debug logs?
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Code:
¡ïCHECKF(IsPlayer())¡ï in f:\cq2clientrelease-50.0.5\3drole\player.cpp, 2736 -- Tue Jun 19 21:53:42 2012
¡ïCHECKF(nAmount > 0 && nAmount <= E_ATTR_MAX)¡ï in f:\cq2clientrelease-50.0.5\myshell\itemtipbase.cpp, 107 -- Tue Jun 19 20:53:53 2012
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