|
You last visited: Today at 07:34
Advertisement
What about the new SpawnPacket
Discussion on What about the new SpawnPacket within the CO2 Private Server forum part of the Conquer Online 2 category.
06/05/2012, 16:27
|
#1
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
What about the new SpawnPacket
I need help with the new Spawnpacket please any one know the new SpawnPacket please give me it
|
|
|
06/05/2012, 17:17
|
#2
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
|
... Just log it from tq and structure it. If you've made or upgraded a source to New patch then I'd hope you could manage some basic packet structuring... If not then how do you expect to code ANYTHING on the newer patches?
|
|
|
06/05/2012, 18:30
|
#3
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
I'm get the new DHKeyExchange and i'm now on patch 5611 but everything is disappear i just need the new SpawnPacket to make everything appear you help me?
|
|
|
06/05/2012, 18:31
|
#4
|
elite*gold: 0
Join Date: Nov 2009
Posts: 342
Received Thanks: 17
|
@Mero
do you understand what P4N Said??
|
|
|
06/05/2012, 19:15
|
#5
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
What that allows you to enter in this topic, please not to interfere in my post
|
|
|
06/05/2012, 19:26
|
#6
|
elite*gold: 0
Join Date: Jun 2009
Posts: 611
Received Thanks: 195
|
Mero, i think you're talking about the offsets ? well, try adding 4s and 6s and 8s, just trial and error will get you there if you cant manage to log em (:, if you need more help private message me.
Edit:Having the DHexchange only means you bypassed the need to have a valid password, and that in no way can run a server, so meh good luck.
|
|
|
06/05/2012, 19:38
|
#7
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
I'm send you private message now
|
|
|
06/05/2012, 19:55
|
#8
|
elite*gold: 0
Join Date: Jan 2009
Posts: 586
Received Thanks: 335
|
keep trying changing your offsets and some trial and error then u got it or update ur sniffer and get 'em from tq thats the easiest way.
|
|
|
06/05/2012, 20:10
|
#9
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
I do not like the experience in many things, but will come out by Packet logger
|
|
|
06/05/2012, 20:44
|
#10
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
Remember Spawn packet Type is 10014 .. So Check Meshes , Body , Name and Any needed Offsets ..GL dude and btw trial and error wont be bad as they r Even Offset numbers so it could take max of 1 - 2 Hour of Trial and Error to Get Almost All
|
|
|
06/05/2012, 23:34
|
#11
|
elite*gold: 0
Join Date: Aug 2010
Posts: 991
Received Thanks: 1,107
|
assuming you upgraded your source form patch 5528+ to 5611... change the client.X offset to 92 and advance anything after it by 8 bytes.
|
|
|
06/06/2012, 02:03
|
#12
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
where can i find the client.x Offest
|
|
|
06/06/2012, 02:06
|
#13
|
elite*gold: 0
Join Date: Mar 2009
Posts: 228
Received Thanks: 47
|
Quote:
Originally Posted by Mero.El.Omda
where can i find the client.x Offest
|
lol, the person who upgraded he's source not know 'client.x' !
go & ask ur friend who gave u new dh for help.
|
|
|
06/06/2012, 16:30
|
#14
|
elite*gold: 0
Join Date: Jun 2009
Posts: 611
Received Thanks: 195
|
You sure you found the DHExchange alone? well the x's offset should look something like this in impulses source,
Code:
public ushort X
{
get
{
return _x;
}
set
{
_x = value;
WriteUInt16(value, 86, SpawnPacket);// 86 is what you should change to 92, no ****.
}
}
Edit: i totally forgot that the dhexchange is public :P.
|
|
|
06/06/2012, 18:28
|
#15
|
elite*gold: 0
Join Date: Apr 2012
Posts: 58
Received Thanks: 1
|
Sorry all for my wrong understand i was think that the client.X is a Deffrant thing
|
|
|
All times are GMT +2. The time now is 07:34.
|
|