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Event System

Discussion on Event System within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Event System

How would you make a event system kinda like acidCo
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Old 12/09/2008, 00:02   #2
 
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i just dont know what you are talking about.
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Old 12/09/2008, 00:05   #3
 
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Well its like it says a event as started in a brodcast type so so to join...then when they type the start command it says fight and no one else can join
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Old 12/09/2008, 00:08   #4
 
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easy:

if (Splitter[0] == "/startevent")
{
EventStarted = true;
BroadCastSay : "Type '/start' to enter the big fight!";
}
if (Splitter[0] == "/start")
{
if (EventStarted == true)
{
Teleport(Location);
}
}



Easy as that? Lol
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Old 12/09/2008, 00:12   #5
 
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How do i delcare EventStarted
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Old 12/09/2008, 00:19   #6
 
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public bool EventStarted = false;

Maybe at general.cs or something. Then you do

General.EventStarted = true;

Well yeah, you should be able to do that yourself,you asked how to do it, I told you, I wont do an explonation of how to implent it.
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Old 12/09/2008, 00:22   #7
 
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Thanks got it work
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Old 12/10/2008, 03:08   #8
 
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Um...How to make it so when the Event Starting you cant pk in that map

I want it so When EventStarting = true; then no pk
And When EventStarting = false;
EventStart = true; then you can pk
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