Well its like it says a event as started in a brodcast type so so to join...then when they type the start command it says fight and no one else can join
if (Splitter[0] == "/startevent")
{
EventStarted = true;
BroadCastSay : "Type '/start' to enter the big fight!";
}
if (Splitter[0] == "/start")
{
if (EventStarted == true)
{
Teleport(Location);
}
}
Guild Wars 2 - Event System & neue Details 05/20/2010 - User Submitted News - 0 Replies Langsam kommt die ganze Sache in's rollen. Massively.com führten nun ein Interview mit dem Lead Content Designer Colin Johanson über das neue Event System. Demnach soll das System Realismus beschaffen und Wendungen beinhalten.
Zam.com, eine englische Newseite, interviewten in Seattle den Autor Bobby Stein und die Game-Designerin Ree Soesbee. Demnach soll die Sprachausgabe ausgeprägt sein, aber die Videosequenzen sollen wie auch in Teil Eins im Vordergrund stehen. Dazu sprachen sie noch über...
[Release] event handler / system message for 5165 source 05/01/2010 - CO2 PServer Guides & Releases - 10 Replies i was partially made this and completed by pringle, i dont know if pringle is in here in this forum. but still credit to him.
Go to Program.cs and find:public static Random Rnd = new Random();
Above this add:public static DateTime SystemMsgTime = new DateTime();
scroll down and you found this static void ServerStuff_Execute()
{
try
{
if (World.BroadCastCount > 0 && DateTime.Now > World.LastBroadCast.AddMinutes(1))
{