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[Request] Autopatch...

Discussion on [Request] Autopatch... within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Red face [Request] Autopatch...

someone could put the play.exe cracker, is that I have autopatch and when it opens with server.dat run and not CDIServer.dat.

What can I do to open with CIDServer.dat or run well with server.dat?

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Old 09/27/2008, 17:39   #2


 
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Back in time I used the VengeanceCO client because it was the only client that I found (that was quite some time ago o.o), just get that, that isn`t CIDLoader based and it can still connect, if I remember right
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Old 09/27/2008, 17:41   #3
 
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Quote:
Originally Posted by ElDeRnEcRo View Post
Back in time I used the VengeanceCO client because it was the only client that I found (that was quite some time ago o.o), just get that, that isn`t CIDLoader based and it can still connect, if I remember right
The hoster of the server has to use CIDLoader, because of the client block on 127.0.0.1 i THINK, not sure, I don't host
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Old 09/27/2008, 17:48   #4


 
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You can implement a piece of code that lets you login to the server without using CIDLoader But if the hoster used CIDLoader, WHO CARES? The hoster shouldn`t go to GW or anything similar
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Old 09/28/2008, 02:59   #5
 
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Why do you want to use a stupid loader anyway ?? Server.dat is so easy to bypass without cracking exe or anything of the sort.

All you need is to make sure the ip you put in has correct ammount of segments.

For example for proxy you all use 127.0.0.1 right ?? But server.dat will not allow it of course so you all use stupid loaders and exe cracks when there not necessary!!

127.0.0.1 will work as long as you make it like this.

E.G. 127.00.00.01 <<-- works same as 127.0.0.1 and doesn't set off server.dat corruption error.

Another example for lan users on a network.


192.168.1.101 <<-- internal network address server.dat will NOT allow it and throws corrupt error.

192.168.01.101 <--- server.dat WILL allow it

There is a way to make ANY ip work in server.dat without gay loaders and cracked executables simply by putting in the right ip adress the correct way.

So take cid loader and trash the peice of garbage it isn't needed.
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Old 09/28/2008, 14:37   #6
 
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Quote:
Originally Posted by Tw3ak View Post
Why do you want to use a stupid loader anyway ?? Server.dat is so easy to bypass without cracking exe or anything of the sort.

All you need is to make sure the ip you put in has correct ammount of segments.

For example for proxy you all use 127.0.0.1 right ?? But server.dat will not allow it of course so you all use stupid loaders and exe cracks when there not necessary!!

127.0.0.1 will work as long as you make it like this.

E.G. 127.00.00.01 <<-- works same as 127.0.0.1 and doesn't set off server.dat corruption error.

Another example for lan users on a network.


192.168.1.101 <<-- internal network address server.dat will NOT allow it and throws corrupt error.

192.168.01.101 <--- server.dat WILL allow it

There is a way to make ANY ip work in server.dat without gay loaders and cracked executables simply by putting in the right ip adress the correct way.

So take cid loader and trash the peice of garbage it isn't needed.
i believe 127.0.0.2 used to work also
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Old 09/28/2008, 16:06   #7


 
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Didn`t hear about this until now o.o
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Old 09/28/2008, 16:16   #8
 
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All of these examples work on 5016, I THINK, that patches like 5030++ blocked those too, not sure, I don't play normal CO or use proxys D:
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