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Thrilling Spook Action !!

Discussion on Thrilling Spook Action !! within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Thrilling Spook Action !!

here i am trying to make this action when someone summon the Thrilling Spook on real co , but i don't know the code to make To make the ground shake like an earthquake and dark weather then return to light again

here is a pic .

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Old 10/17/2011, 17:47   #2
 
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add string effect?
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Old 10/17/2011, 18:22   #3
 
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Originally Posted by -Sensei- View Post
add string effect?
what the effect called ?
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Old 10/17/2011, 18:51   #4
 
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check it by yourself using DDS viewer.
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Old 10/17/2011, 18:53   #5
 
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Quote:
Originally Posted by -Sensei- View Post
check it by yourself using DDS viewer.
really i have no idea about Photoshop or client side , that's will be great if you help me
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Old 10/17/2011, 20:47   #6
 
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really i have no idea about Photoshop or client side , that's will be great if you help me
its not so hard you will know how just try
download dds viewer and look in the client
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Old 10/17/2011, 20:54   #7
 
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Originally Posted by DontSpeakToMe View Post
its not so hard you will know how just try
download dds viewer and look in the client
okay , just tell me what this effect called or named , how to shake the ground.
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Old 10/17/2011, 21:04   #8
 
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effect is different of skills you tell me you want it to make skill
or you mean effect if you want the skill give me pic for the skill
and i will give you there id
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Old 10/17/2011, 21:09   #9
 
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Quote:
Originally Posted by DontSpeakToMe View Post
effect is different of skills you tell me you want it to make skill
or you mean effect if you want the skill give me pic for the skill
and i will give you there id
i need to add an effect when the Thrilling Spook summon , like real co , dark and shake the ground.
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Old 10/17/2011, 21:59   #10
 
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I seem to remember this being an actual skill....


I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.

Just try running through some skills in the magic type and you'll find it.
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Old 10/17/2011, 22:07   #11
 
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Originally Posted by pro4never View Post
I seem to remember this being an actual skill....


I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.

Just try running through some skills in the magic type and you'll find it.
hey bro , i am waiting you many hours ago.

i know that you will help me , how to code a skill to be an action , like to make ground shake is a effect when anything happening .

and there another thing , i have created a NPC that for summon a monster , lets say for example the Terato Dragon .

when i ask the npc to summon it , its works prefect , but if i killed the dragon and asked the npc to summon it again , its showing me the message which appear when the dragon summon , but actually its doesn't summon the dragon till i restart the server .

any help with this issue too ?

here is the code of NPC

PHP Code:
                #region EarthMaster
                
case 969:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Welcome, my friend. Are you sure you want to release the Thrilling Spook now, or would you rather return ");
                                    
dialog.Text("to the Market?");
                                    
dialog.Option("Release Thrilling Spook."3);
                                    
dialog.Option("Send me to the Market."1);
                                    
dialog.Option("Nothing."255);
                                    break;
                                }
                            case 
1:
                                {
                                    
client.Entity.Teleport(1036249152);
                                    break;
                                }
                            case 
2:
                                {
                                    
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation();
                                    
monster.Boss true;
                                    
monster.Hitpoints 5000;
                                    
monster.Level 140;
                                    
monster.Mesh 952;
                                    
monster.Name "ThrillingSpook";
                                    
monster.MaxAttack 10500;
                                    
monster.AttackRange 5;
                                    
monster.AttackType 2;
                                    
monster.AttackSpeed 1000;
                                    
monster.ViewRange 2;
                                    
monster.MoveSpeed 500;
                                    
monster.RunSpeed 500;
                                    
monster.MinAttack 59000;
                                    
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monsterfalse);
                                    
entity.MapObjType Game.MapObjectType.Monster;
                                    
entity.MonsterInfo monster;
                                    
entity.MonsterInfo.Owner entity;
                                    
entity.Name "ThrillingSpook";
                                    
entity.MinAttack monster.MinAttack;
                                    
entity.MaxAttack entity.MagicAttack monster.MaxAttack;
                                    
entity.Hitpoints entity.MaxHitpoints monster.Hitpoints;
                                    
entity.Body monster.Mesh;
                                    
entity.Level monster.Level;
                                    
entity.Defence 5000;
                                    
entity.40;
                                    
entity.40;
                                    
entity.UID 500002;
                                    
entity.MapID 1068;
                                    
entity.SendUpdates true;
                                    
client.Map.AddEntity(entity);
                                    
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message("A Thrilling Spook has been released! Hurry up and kill it, before it can get away!"System.Drawing.Color.Yellow2005), ServerBase.Kernel.GamePool.Values);
                                    break;
                                }
                            case 
3:
                                {
                                    
dialog.Text("I just want to be sure. Shall I release the Thrilling Spook, now?");
                                    
dialog.Option("Yes, please."2);
                                    
dialog.Option("Not now."255);
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion 
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Old 10/17/2011, 22:12   #12
 
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Simple... you construct and send the packet lol.


Look in your source how other skills are sent.

I assume your monsters have some sort of SendToScreen(byte[] pack) method in them so you'd take the monster as you spawn it/send the "*** has spawned" msg to server and then construct the packet you want to send and well... send it!
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Old 10/17/2011, 22:19   #13
 
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Quote:
Originally Posted by pro4never View Post
Simple... you construct and send the packet lol.


Look in your source how other skills are sent.

I assume your monsters have some sort of SendToScreen(byte[] pack) method in them so you'd take the monster as you spawn it/send the "*** has spawned" msg to server and then construct the packet you want to send and well... send it!
sorry bro i am new in C# , i just need more explanation , but try to make it easy to understand , the English is not mother language .
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Old 10/17/2011, 22:48   #14
 
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Quote:
Originally Posted by pro4never View Post
I seem to remember this being an actual skill....


I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.

Just try running through some skills in the magic type and you'll find it.
nope it's not a skill or an effect type. its packet 1101 and it has more than 30 mixed type of effects . i dont remember its like 5 types of ground shakes mixed with screen darkness with different looping times depending on the Sub type you send/screen shifting.
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Old 10/17/2011, 22:50   #15
 
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Quote:
Originally Posted by { Angelius } View Post
nope it's not a skill or an effect type. its packet 1101 and it has more than 30 mixed type of effects . i dont remember its like 5 types of ground shakes mixed with screen darkness with different looping times depending on the Sub type you send/screen shifting.
anyway to code it ?
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