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Thrilling Spook Action !!
Discussion on Thrilling Spook Action !! within the CO2 Private Server forum part of the Conquer Online 2 category.
10/17/2011, 16:53
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#1
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Thrilling Spook Action !!
here i am trying to make this action when someone summon the Thrilling Spook on real co , but i don't know the code to make To make the ground shake like an earthquake and dark weather then return to light again
here is a pic .
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10/17/2011, 17:47
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#2
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add string effect?
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10/17/2011, 18:22
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#3
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Quote:
Originally Posted by -Sensei-
add string effect?
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what the effect called ?
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10/17/2011, 18:51
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#4
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check it by yourself using DDS viewer.
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10/17/2011, 18:53
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#5
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Quote:
Originally Posted by -Sensei-
check it by yourself using DDS viewer.
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really i have no idea about Photoshop or client side , that's will be great if you help me
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10/17/2011, 20:47
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#6
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Quote:
Originally Posted by abdeen
really i have no idea about Photoshop or client side , that's will be great if you help me
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its not so hard you will know how just try
download dds viewer and look in the client
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10/17/2011, 20:54
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#7
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Quote:
Originally Posted by DontSpeakToMe
its not so hard you will know how just try
download dds viewer and look in the client
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okay , just tell me what this effect called or named , how to shake the ground.
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10/17/2011, 21:04
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#8
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effect is different of skills you tell me you want it to make skill
or you mean effect if you want the skill give me pic for the skill
and i will give you there id
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10/17/2011, 21:09
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#9
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Quote:
Originally Posted by DontSpeakToMe
effect is different of skills you tell me you want it to make skill
or you mean effect if you want the skill give me pic for the skill
and i will give you there id
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i need to add an effect when the Thrilling Spook summon , like real co , dark and shake the ground.
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10/17/2011, 21:59
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#10
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I seem to remember this being an actual skill....
I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.
Just try running through some skills in the magic type and you'll find it.
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10/17/2011, 22:07
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#11
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Quote:
Originally Posted by pro4never
I seem to remember this being an actual skill....
I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.
Just try running through some skills in the magic type and you'll find it.
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hey bro , i am waiting you many hours ago.
i know that you will help me , how to code a skill to be an action , like to make ground shake is a effect when anything happening .
and there another thing , i have created a NPC that for summon a monster , lets say for example the Terato Dragon .
when i ask the npc to summon it , its works prefect , but if i killed the dragon and asked the npc to summon it again , its showing me the message which appear when the dragon summon , but actually its doesn't summon the dragon till i restart the server .
any help with this issue too ?
here is the code of NPC
PHP Code:
#region EarthMaster case 969: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Welcome, my friend. Are you sure you want to release the Thrilling Spook now, or would you rather return "); dialog.Text("to the Market?"); dialog.Option("Release Thrilling Spook.", 3); dialog.Option("Send me to the Market.", 1); dialog.Option("Nothing.", 255); break; } case 1: { client.Entity.Teleport(1036, 249, 152); break; } case 2: { Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); monster.Boss = true; monster.Hitpoints = 5000; monster.Level = 140; monster.Mesh = 952; monster.Name = "ThrillingSpook"; monster.MaxAttack = 10500; monster.AttackRange = 5; monster.AttackType = 2; monster.AttackSpeed = 1000; monster.ViewRange = 2; monster.MoveSpeed = 500; monster.RunSpeed = 500; monster.MinAttack = 59000; Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); entity.MapObjType = Game.MapObjectType.Monster; entity.MonsterInfo = monster; entity.MonsterInfo.Owner = entity; entity.Name = "ThrillingSpook"; entity.MinAttack = monster.MinAttack; entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; entity.Body = monster.Mesh; entity.Level = monster.Level; entity.Defence = 5000; entity.X = 40; entity.Y = 40; entity.UID = 500002; entity.MapID = 1068; entity.SendUpdates = true; client.Map.AddEntity(entity); ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message("A Thrilling Spook has been released! Hurry up and kill it, before it can get away!", System.Drawing.Color.Yellow, 2005), ServerBase.Kernel.GamePool.Values); break; } case 3: { dialog.Text("I just want to be sure. Shall I release the Thrilling Spook, now?"); dialog.Option("Yes, please.", 2); dialog.Option("Not now.", 255); break; } } break; } #endregion
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10/17/2011, 22:12
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#12
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Simple... you construct and send the packet lol.
Look in your source how other skills are sent.
I assume your monsters have some sort of SendToScreen(byte[] pack) method in them so you'd take the monster as you spawn it/send the "*** has spawned" msg to server and then construct the packet you want to send and well... send it!
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10/17/2011, 22:19
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#13
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Quote:
Originally Posted by pro4never
Simple... you construct and send the packet lol.
Look in your source how other skills are sent.
I assume your monsters have some sort of SendToScreen(byte[] pack) method in them so you'd take the monster as you spawn it/send the "*** has spawned" msg to server and then construct the packet you want to send and well... send it!
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sorry bro i am new in C# , i just need more explanation , but try to make it easy to understand , the English is not mother language .
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10/17/2011, 22:48
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#14
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Quote:
Originally Posted by pro4never
I seem to remember this being an actual skill....
I KNOW the ground shake one is a skill type and if nothing else the darkness effect can be rigged from a different skill type (last frame of fire arrow effect turns screen black). Due to that I'd say it's probably just a skill type sent to the map.
Just try running through some skills in the magic type and you'll find it.
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nope it's not a skill or an effect type. its packet 1101 and it has more than 30 mixed type of effects . i dont remember its like 5 types of ground shakes mixed with screen darkness with different looping times depending on the Sub type you send/screen shifting.
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10/17/2011, 22:50
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#15
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Quote:
Originally Posted by { Angelius }
nope it's not a skill or an effect type. its packet 1101 and it has more than 30 mixed type of effects . i dont remember its like 5 types of ground shakes mixed with screen darkness with different looping times depending on the Sub type you send/screen shifting.
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anyway to code it ?
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