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Well...

Discussion on Well... within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 08/26/2011, 21:19   #16
 
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Quote:
Originally Posted by _DreadNought_ View Post
Awww, "quite a server" was an understatement, it was(and still is) the best PVP server, or though its very old i'd bet that source code would beat almost every single public one. ConquerServer_V2 was the closest no?

Good luck guys
AcidCO was written on top of CSV2
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Old 08/26/2011, 21:25   #17
 
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AcidCO was written on top of CSV2
I guess this is from scratch then?
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Old 08/26/2011, 21:46   #18
 
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Originally Posted by InfamousNoone View Post
AcidCO was written on top of CSV2
Already knew that from your Arena codes which is why I said it, but its nice to have it in writing ;O :P
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Old 08/26/2011, 22:13   #19
 
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Aww well there goes my server's chances along with the rest of the existing servers :P


j/k. Good luck with your guys projects (can't wait to see the binaries getting ripped apart by that nuker)
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Old 08/26/2011, 22:56   #20
 
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im ok wit pvpbut i like lvlin servers more ya should make a lvlin server 2
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Old 08/26/2011, 23:21   #21
 
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Not that I want to take away from hybrid's track record or anything but he's almost exclusively stuck to pvp servers. If you're looking for a lvling server you're prob best off going with something else. >_> <_< Hellmouth? :P
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Old 08/26/2011, 23:48   #22
 
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Originally Posted by pro4never View Post
Not that I want to take away from hybrid's track record or anything but he's almost exclusively stuck to pvp servers. If you're looking for a lvling server you're prob best off going with something else. >_> <_< Hellmouth? :P
loli already plan to play urs but atm i dont play any pserver but urs and i login rarely coz i rarely have time like that anyway nowadays
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Old 08/27/2011, 00:58   #23
 
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It's going to be progressive PvP. You'll see what I mean, for those who want something to always to progressively (like most people do on a leveling server), we'll have something the suit their needs, and for those who don't care and just want to PvP, we'll have sometihng to suit their needs too.

However, the whole server over all will revolve around PvP is the tl;dr

Got logging in done today. Hoorah.
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Old 08/27/2011, 01:30   #24
 
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Originally Posted by InfamousNoone View Post
It's going to be progressive PvP. You'll see what I mean, for those who want something to always to progressively (like most people do on a leveling server), we'll have something the suit their needs, and for those who don't care and just want to PvP, we'll have sometihng to suit their needs too.

However, the whole server over all will revolve around PvP is the tl;dr

Got logging in done today. Hoorah.
I think I just came.
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Old 08/27/2011, 02:54   #25
 
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Quote:
Originally Posted by InfamousNoone View Post
It's going to be progressive PvP. You'll see what I mean, for those who want something to always to progressively (like most people do on a leveling server), we'll have something the suit their needs, and for those who don't care and just want to PvP, we'll have sometihng to suit their needs too.

However, the whole server over all will revolve around PvP is the tl;dr

Got logging in done today. Hoorah.
Pictures?
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Old 08/28/2011, 17:50   #26
 
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Quote:
Originally Posted by InfamousNoone View Post
It's going to be progressive PvP. You'll see what I mean, for those who want something to always to progressively (like most people do on a leveling server), we'll have something the suit their needs, and for those who don't care and just want to PvP, we'll have sometihng to suit their needs too.

However, the whole server over all will revolve around PvP is the tl;dr

Got logging in done today. Hoorah.
I would love to see a non-commercial server of decent quality.
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Old 08/29/2011, 07:53   #27
 
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That's the plan. Got jumping, walking, saving characters done today.
Going to try to get the player screen tomorrow, and chatting.

Seriously loving how simple and clean my new DB is
Code:
        public static void SaveCharacter(User user)
        {
            DBFile adapter = SelectFile("accounts", user.Account + ".db");
            DBNode node;

            // save regular information
            node = adapter["game"];
            node.CreateFromMap(new DBMap()
            {
                {"GM", user.GM},
                {"Name", user.Name},
                {"SpouseAccount", user.SpouseAccount},
                {"MapId", user.MapId},
                {"X", user.X},
                {"Y", user.Y},
                {"Level", user.Level},
                {"Mesh", user.Mesh},
                {"Sex", user.Sex},
                {"Avatar", user.Avatar},
                {"Reborn", user.Reborn},
                {"HairStyle", user.HairStyle},
                {"Nobility", user.Nobility},
                {"PKPoints", user.Job},
                {"Job", user.Job},
                {"Money", user.Money},
                {"ConquerPoints", user.ConquerPoints},
                {"MP", user.MP},
                {"HP", user.HP},
                {"GuildId", user.GuildId},
                {"GuildRank", user.GuildRank},
                {"GuildWarTime", user.GuildWarTime},
                {"Strength", user.Strength},
                {"Agility", user.Agility},
                {"Vitality", user.Vitality},
                {"Spirit", user.Spirit},
                {"AttributePoints", user.AttributePoints},
                {"DisconnectReason", user.Socket.DisconnectReason}
            });

            // save spells
            node = adapter["spells"];
            node.CreateFromMap(user.Spells);

            // save proficienies
            node = adapter["proficiencies"];
            node.CreateFromMap(user.Proficiencies);
        }
Code:
        public void CreateFromMap<TKey, TValue>(IDictionary<TKey, TValue> map);
        public void CreateFromMap(DBMap map);
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Old 08/30/2011, 01:11   #28
 
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I keep seeing everyone trying to make their own server/base and I'm honestly a little confused about a few things(not directed at anyone)
Why don't we sorta come together and get a few strong teams to make servers that people will really enjoy playing?
like an ACO revival I'm kinda hoping to see...that would be pretty badass
but what about a leveling server or a classic server?

Why can't we all come together and get **** done sorta speak?


but infamous please finish this and knock all of those pathetic excuses for server down..they don't deserve any of the money they get..
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Old 08/30/2011, 01:26   #29
 
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Quote:
Originally Posted by InfamousNoone View Post
That's the plan. Got jumping, walking, saving characters done today.
Going to try to get the player screen tomorrow, and chatting.

Seriously loving how simple and clean my new DB is
Code:
        public static void SaveCharacter(User user)
        {
            DBFile adapter = SelectFile("accounts", user.Account + ".db");
            DBNode node;

            // save regular information
            node = adapter["game"];
            node.CreateFromMap(new DBMap()
            {
                {"GM", user.GM},
                {"Name", user.Name},
                {"SpouseAccount", user.SpouseAccount},
                {"MapId", user.MapId},
                {"X", user.X},
                {"Y", user.Y},
                {"Level", user.Level},
                {"Mesh", user.Mesh},
                {"Sex", user.Sex},
                {"Avatar", user.Avatar},
                {"Reborn", user.Reborn},
                {"HairStyle", user.HairStyle},
                {"Nobility", user.Nobility},
                {"PKPoints", user.Job},
                {"Job", user.Job},
                {"Money", user.Money},
                {"ConquerPoints", user.ConquerPoints},
                {"MP", user.MP},
                {"HP", user.HP},
                {"GuildId", user.GuildId},
                {"GuildRank", user.GuildRank},
                {"GuildWarTime", user.GuildWarTime},
                {"Strength", user.Strength},
                {"Agility", user.Agility},
                {"Vitality", user.Vitality},
                {"Spirit", user.Spirit},
                {"AttributePoints", user.AttributePoints},
                {"DisconnectReason", user.Socket.DisconnectReason}
            });

            // save spells
            node = adapter["spells"];
            node.CreateFromMap(user.Spells);

            // save proficienies
            node = adapter["proficiencies"];
            node.CreateFromMap(user.Proficiencies);
        }
Code:
        public void CreateFromMap<TKey, TValue>(IDictionary<TKey, TValue> map);
        public void CreateFromMap(DBMap map);
Looks clean, is it efficient though ?
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Old 08/30/2011, 04:24   #30
 
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Quote:
Originally Posted by ImmuneOne View Post
Looks clean, is it efficient though ?
It's faster than the system used in CSV2
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