all the attack types you need is in the ini\magiceffect.txt
bosses Hp is never higher than 10k, they use a random attack types, there must be a Column That called whatever you want in the monsters table ,
its a 1 byte that you must figure where to use it in the spawnEntity packet
and for a boss it must = 1;
for a normal monster it must = 0;
other ways the boss hp well never work the same as reallco
boss Hp can not be taken just like the normal monsters
QE. TeratoDragon
Quote:
uint DM = Damage;
ushort FDM = 0;
for (int i = DM; i > 4999; FDM++)
{
DM -= 4999;
}
Boss.Hp -= FDM;
|
other ways the boss dies in 1 hit/ the hp bar looks full like you never touched the boss
for the boss attack you need to send 2 packets for each attacktype 1022 + 1105
(For the multiTargeting attack types you need to be logging all that bullshit such as (SnowBanshee))
and thats all the main stuff you need to know/all i know though ,
Good Luck ,