Go to your database and look in Monster Info.
There, you'll see the meshes (bodies) of each monster.
I'm not sure what the body codes are. I haven't
researched that yet.
Here's how you can read them if you're using the 5165 "Fixed" source:
Code:
Melee Monster Example:
1 Pheasant 1 104 1 33 0 0 0 5 6 1 27 2 True 2 1 50 1000 12 True
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1 = ID, the ID is what is used to call it to the game from a spawn. This can be anything.
Pheasant = Name of the Mob. This can be anything you want.
1 = Mob Behavior (Listed below).
104 = Mesh, this is how the mob looks (gotten from Monster.dat).
1 = Level required to kill it.
33 = Max HP.
0 = Defense.
0 = Magic Defense.
0 = Magic Attack.
5 = Minimum Attack.
6 = Maximum Attack.
1 = Damage Reduce Times
27 = Dodge
2 = Attack Type. If it's 2, it's physical.If it's 21, it's magic.
True = Gives Items and Money.
2 = Attack Distance.
1 = Minimum Silvers Dropped.
50 = Maximum Silvers Dropped.
1000 = Move Speed.
12 = Spawn Speed. 12 is normal. 3 is high. It can be any number. (Useful for quests).
True = Gain Exp from Damaging it
Code:
Magic Monster Example:
97 Guard1 6 900 250 50000 2500 70 50000 0 0 100 70 21 8036 0 False 18 0 0 500 3 False
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97 = ID, the ID is what is used to call it to the game from a spawn. This can be anything.
Guard1 = Name of the Mob. This can be anything you want.
6 = Mob Behavior (Listed below).
900 = Mesh, this is how the mob looks (gotten from Monster.dat).
250 = Level required to kill it.
50000 = Max HP.
2500 = Defense.
70 = Magic Defense.
50000 = Magic Attack.
0 = Minimum Attack.
0 = Maximum Attack.
100 = Damage Reduce Times
70 = Dodge
21 = Attack Type. If it's 2, it's physical.If it's 21, it's magic.
8036 = Magic Skill it uses.
0 = Magic Level of skill it uses.
False = Gives Items and Money.
18 = Attack Distance.
0 = Minimum Silvers Dropped.
0 = Maximum Silvers Dropped.
500 = Move Speed.
3 = Spawn Speed. 12 is normal. 3 is high. It can be any number. (Useful for quests).
False = Gain Exp from Damaging it.