here code i use
PHP Code:
public void AddBuff(Buff B)
{
Buff ExBuff = BuffOf(B.Eff);
if (ExBuff.Eff == B.Eff)
Buffs.Remove(ExBuff);
if (B.Eff == SkillsClass.ExtraEffect.Transform)
{
switch (B.Transform)
{
case 2000:
case 2001:
case 2002:
case 2003:
case 2010:
case 2011:
case 2012:
case 2013:
transValue = (ulong)2141000000;
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, transValue));
break;
case 2005:
case 2006:
case 2007:
case 2008:
case 2009:
case 2040:
case 2041:
case 2042:
case 2043:
transValue = (ulong)2131000000;
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, transValue));
break;
case 2020:
case 2021:
case 2022:
case 2023:
case 2024:
transValue = (ulong)2071000000;
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, transValue));
break;
case 2030:
case 2031:
case 2032:
case 2033:
case 2034:
transValue = (ulong)2171000000;
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, transValue));
break;
case 3321:
transValue = (ulong)2231000000;//Piglet
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, transValue));
break;
default:
transValue = (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh);
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, transValue));
break;
}
transEffect = new CastEffect();
transEffect.countdown = B.Lasts * 10;
transEffect.B = B;
transEffect.C = this;
transEffect.transValue = transValue;
transEffect.executeEffect();
}
Buffs.Add(B);
StatEff.Add(B.StEff);
}
proplem is doesnt show like divinehere
can some one help me






