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Mobs with potency

Discussion on Mobs with potency within the CO2 Main - Discussions / Questions forum part of the Conquer Online 2 category.

Old 08/04/2007, 08:46   #16
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so let me get this right, the potency of water lord is 200?

Assassins-Instinct is offline  
Old 08/04/2007, 14:19   #17
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the potency of water lord is 200 , and my potency is 188 if i mad my potency 201 will i can kill easy or what i am a archer lvl 123 with 6 socs

Majd04 is offline  
Old 08/04/2007, 20:51   #18
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basically let me break it down. Waterlord being at 200 potency hurts badly.

On my trojan super 6+ ears and 5+ armor i get owned 1100 and thats second rb.

Warrior i would estimate, if shield is used to be around 950 or so.

Fires can tank it pretty well and even deal decent damage.

Melee tao would prolly be good to use if its got good physical dmg and 4-5+ cap/robe.

My archer gets hit 210 with 6+ ears and 5+ super 120 coat and that drains me pretty fast if im not careful. Full 2 soc sdg and I am lucky to hit it for 800 and I got 239 potency. 7+ ring and 9+ as well...

My Verdict:
Archer=Meh Healing Water>Archer would be idea
Zappy Tao=Strong Fire tao would work, but slow killing.
Melee Tao=WIN because high dmg and great def. CAUTION if u use necky that's a fail because bag adds nice m-def.
Trojan/Warrior=Unless u got **** good ears and a nice 2nd rb char ur fudged.

gizzard1987 is offline  

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