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ItemType

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Old   #1
 
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Ok so many ppl sell Reborn weapons, how can u tell if its genuine, I dont think itemtype hack shows you. Im no cracker and i have no idea how to do it but im just wondering if anyone can make a file or an addition to the itemtype hack that with accomodate reborn weapons. If this has been posted anywhere else then im sorry but i did have a look. Thanks



zeusizard is offline  
Old   #2
 
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You could get the UniqueItemID when trading / looking at the weapon on market, however all you can do with the UniqueItemID is to query the usual data, which does not contain special effects like restore mana/hp/poison, so I doubt there is a way to find it out unless you hit some enemies.

PS: The ItemTypeID is a usual unique blade.


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Old   #3
 
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i know this but many ppl try to sell unique weapons pretending they are RB weapons, i know someone who fell into this trap
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Old   #4
 
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Sorry if I wasn't clear enough, there is no such public hack/tool. (And I doubt there is a private one)


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Old   #5
 
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You can log packets when trading and check in the right place to see if the reborn weapon is legit. Heres how the item trade packet looks.


18 00 F0 03 ID ID ID ID IT IT IT IT RD RD MD MD
02 00 00 <span style='colorurple'>S1 S2 EF 00 CP
---
ID ID ID ID <UniqueID of item>
IT IT IT IT <item ID (Itemtype.dat)>
RD RD <remaining dura/arrows etc>
MD MD <max dura>
S1 S2 <Socketed gems> (00=No sock, FF=empty sock. All gems have a unique number, ie 01=norm nix, 0D=SDG)
EF <Item effect> (PoisonBlade=C8, HealthBS=C9, ManaBS=CA, DefenseBow=CB)
CP <Composition>
---
</span>
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Old   #6
 
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Quote:
Originally posted by unknownone@Sep 27 2005, 21:07
You can log packets when trading and check in the right place to see if the reborn weapon is legit. Heres how the item trade packet looks.


18 00 F0 03 PL PL PL PL IT IT IT IT RD RD MD MD
02 00 00 <span style='colorurple'>S1 S2 EF CP CP
---
PL PL PL PL <ID of player with the item>
IT IT IT IT <item ID (Itemtype.dat)>
RD RD <remaining dura/arrows etc>
MD MD <max dura>
S1 S2 <Socketed gems> (00=No socks, FF=empty sock. All gems have a unique number, ie 01=norm nix, 0D=SDG)
EF <Item effect> (PoinsonBlade=C8, HealthBS=C9, ManaBS=CA, DefenceBow=CB)
CP CP <Composition>
---
</span>
nice
anticlownn is offline  
Old   #7
 
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Uh nice, another person who reversed the 03F0 packet :P
Strange though, my 0x03F0 packet looks different.

My composition value is only the last byte, as it shows 00 01 when you receive a composed +1 item. (little endian)
And I got a special slot field where your socketed gems field is, which is being filled when you for example equip the item.

Edit: And also, I got UniqueItemID where you got the PlayerID, otherwise it couldn&#39;t identify the item in inventory. But maybe the inventory/trade item packets vary?
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Old   #8
 
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Quote:
Originally posted by chocoman4k@Sep 27 2005, 21:05
Uh nice, another person who reversed the 03F0 packet :P
Strange though, my 0x03F0 packet looks different.

My composition value is only the last byte, as it shows 00 01 when you receive a composed +1 item. (little endian)
And I got a special slot field where your socketed gems field is, which is being filled when you for example equip the item.

Edit: And also, I got UniqueItemID where you got the PlayerID, otherwise it couldn&#39;t identify the item in inventory. But maybe the inventory/trade item packets vary?

Yeh, youre right. I reversed the packet by looking at items on people, didnt look properly again when trading.
composition is last byte only, the other byte is always zero from what I can see.

Heres the packet for equipped items.

18 00 F0 03 PL PL PL PL IT IT IT IT RD RD MD MD 04 00 XX S1 S2 EF 00 CP
---
PL PL PL PL <Player ID>
IT IT IT IT <item ID (Itemtype.dat)>
RD RD <remaining dura/arrows etc>
MD MD <max dura>
XX <Position of item equipped> (Head=1, Neck=2, Armor=3, RHwep=4, LHwep=5, Ring=6, Boot=8) No 7 :/
S1 S2 <Socketed gems> (00=No sock, FF=empty sock. All gems have a unique number, ie 01=norm nix, 0D=SDG)
EF 00 <Item effect> (PoisonBlade=C8, HealthBS=C9, ManaBS=CA, DefenseBow=CB)
CP <Composition>
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Old   #9
 
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Ok unknownone your fast becoming reconized on these forums, keep up the good work&#33;
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Old   #10
 
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ok, master :/
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Old   #11
 
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Quote:
Originally posted by unknownone+Sep 27 2005, 22:22--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (unknownone @ Sep 27 2005, 22:22)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--chocoman4k@Sep 27 2005, 21:05
Uh nice, another person who reversed the 03F0 packet :P
Strange though, my 0x03F0 packet looks different.

My composition value is only the last byte, as it shows 00 01 when you receive a composed +1 item. (little endian)
And I got a special slot field where your socketed gems field is, which is being filled when you for example equip the item.

Edit: And also, I got UniqueItemID where you got the PlayerID, otherwise it couldn&#39;t identify the item in inventory. But maybe the inventory/trade item packets vary?

Yeh, youre right. I reversed the packet by looking at items on people, didnt look properly again when trading.
composition is last byte only, the other byte is always zero from what I can see.

Heres the packet for equipped items.

18 00 F0 03 PL PL PL PL IT IT IT IT RD RD MD MD 04 00 XX S1 S2 EF 00 CP
---
PL PL PL PL <Player ID>
IT IT IT IT <item ID (Itemtype.dat)>
RD RD <remaining dura/arrows etc>
MD MD <max dura>
XX <Position of item equipped> (Head=1, Neck=2, Armor=3, RHwep=4, LHwep=5, Ring=6, Boot=8) No 7 :/
S1 S2 <Socketed gems> (00=No sock, FF=empty sock. All gems have a unique number, ie 01=norm nix, 0D=SDG)
EF 00 <Item effect> (PoisonBlade=C8, HealthBS=C9, ManaBS=CA, DefenseBow=CB)
CP <Composition>
[/b][/quote]
So is that exactly what the packet looks like?

The EF near the end, did you modify this yourself or is that how the packet looks?

How will you know exactly what Effect it has if it just states EF? o.0
ultimatedestroyer is offline  
Old   #12
 
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EF 00 is the item effect, its zero on non reborn weapons.

No effect:
18 00 F0 03 PL PL PL PL IT IT IT IT RD RD MD MD 04 00 XX S1 S2 00 00 CP

Poison:
18 00 F0 03 PL PL PL PL IT IT IT IT RD RD MD MD 04 00 XX S1 S2 C8 00 CP

And C9 00, CA 00, CB 00 for other effects
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Old   #13
 
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best way i kno is look at dura most not posion blades are 41 dura REAL posion blades are 40 dura =D wonder if that helps
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Old   #14
 
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Not really, better to just do what unknownone said, thanks btw unknownone.


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