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NOOO :( PACKETS!!

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Old   #1
 
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****; CO FIXED THE SENDING OF FAKE PACKETS



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Old   #2
 
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yeah i thought so wen i cant use packets to go back tc :cry: they changed the packets fixed the fake ?


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i can't use multitool anymore? and the 2x Speed hack, too?
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hmm behilts works however my suite doesnt, i think they have patched my packet suite lol , time to unpatch it


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Old   #5
 
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no panic guys, perhaps they have not made big changes in the encryption routine

they simply can add another counter or key to fix all packet tools, just wait until one of our advanced gh's writes a statement
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yay ^_^ that tele made my life so easy


<3 to whoever discovered it
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Old   #7
 
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they didnt change anything on the client exe tho thats the problem they only changed something on the server, however coproxy still works so i cant understand why mine doesnt, unless they only fixed my suite -.-
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Quote:
Originally posted by ultimatehaker@Jul 12 2005, 15:24
they didnt change anything on the client exe tho thats the problem they only changed something on the server, however coproxy still works so i cant understand why mine doesnt, unless they only fixed my suite -.-
As Lowfyr said, you probably made something static that should have remained dynamic.
Is any key being sent from the server to client? If so, you probably used a fixed key in your client instead of taking the one sent by the server.
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Quote:
Originally posted by chocoman4k+Jul 12 2005, 15:38--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (chocoman4k @ Jul 12 2005, 15:38)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--ultimatehaker@Jul 12 2005, 15:24
they didnt change anything on the client exe tho thats the problem they only changed something on the server, however coproxy still works so i cant understand why mine doesnt, unless they only fixed my suite -.-
As Lowfyr said, you probably made something static that should have remained dynamic.
Is any key being sent from the server to client? If so, you probably used a fixed key in your client instead of taking the one sent by the server. [/b][/quote]
its all dynamic -.-, apart from the counter offsets wich i am anoyed about and i am gonna "try" to add up within program instead of reading from conquer exe
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they just fixed a very old bug that sends you back to TC when you enter a teleporter when there should no teleporter be

thats all maybe some other server bugs don`t know but packets still work they just fixed a bug

btw. the old way of changing a map and enter a teleporter is the same as sending the teleport packet directly so that also doesn`t work anymore

have you guys checked the wrong model bug?
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Old   #11
 
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well its strange the time they release this patch my packet suite stops working it can send packets to the client but not to the server
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Old   #12
 
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ok tq fixed the following
1.No Super Effect Hacks (some abussed lilhack)
2.No Dancing (some abussed lilhack)
3.No Teleport (someone Abused Coder&#39;s Multi Tool)

I told you this would happen, my packet suite works again now
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Old   #13
 
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Well, I guess the hacks were made to use them.
Otherwise we wouldn&#39;t be posting them on the forum :P

Could you also tell us what you did wrong in your packet suite so that it didn&#39;t work with the new server patch anymore?
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Old   #14
 
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i was a noob and deleted my own code without realizing :P the packets where not being sent cus i deleted my send function 0.o
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Old   #15
 
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Quote:
Originally posted by ultimatehaker@Jul 12 2005, 19:28
i was a noob and deleted my own code without realizing :P the packets where not being sent cus i deleted my send function 0.o
everyone makes mistakes^^ i make countless mistakes everytime till it works

but thats also the reason we have exploits and bugs in games


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