People are still downloading it (bwuh?), so I updated so it works with CO2. Everything else is still the same, use at your own risk.
Update: 10/22/2005
Since somebody took the trouble of bumping this (really old) topic, i guess i'll take the trouble to update it:
macro may no longer work depending on your AV software. I use AVG, and it recognises it as a trojan (wont lemme run it at all). I could post an update, but there are plenty of other macro/bots, and with CO2 the pixel stuff will be all messed up anyway. Furthermore, i no longer have a melee to test it with (not one that takes 1s, anyway).
Also, be aware that this macro is stupid compared to a human; so use it in isolated areas.
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1.3:
- Works with CO2.0
1.2: 334 downloads
- disabled non-functional whitename disconnecter (too much white stuff: GM msgs, any chat, but worst of all dmg done to monsters which sometimes lags and can be anywhere onscreen... not to mention half the PKers aren't even whitenamed!)
- player can chose monsterbar color now (rgb or just decimal color. for decimal color use Ultimate's pixelcolorfinder from the downloads section)
- uses XP skill (poorly, but still)
1.1: 43 downloads
-improved speed of finding items/monsters. items might not be found because of this, let me know.
-item picker-upping now optional, and can be lowered/heightened.
-new white-name-disconnecter: when whitename found will disconnect - does not work properly if you're at top/bottom of map; and dont shiftscreen... not working unless you dont hit anything. apparently if you hit something that's also completely white... ps:
-fixed disconnect, should work now (or better in any case).
-improved a few minor things not worth mentioning.
1.0: 5 downloads
healpots not well tested since i use a trojan.
seems to be a bug with logoff, since i dont use scrolls that's untested
intricate anti-pker system, but it doesn't seem to work too well (it does take a screenshot tho, so whatever does happen you'll know who dun it)
Quadrants:
U = You = Player
Code:
0 *1 * U 2 *3
As for requests, i'm not in the mood to create character (alphanumeric or otherwise) recognition, so dont ask. everything else i'll do my best (as long as it doesn't include going into memory).
<edit> stupid space-removing forum software (... or rather, stupid me for forgetting it does that). Anyway, quadrant's now explained in code... ooooh
<edit2> works on any desktop res with either game res. Only tested on windowed (including windowed 1024*768 on 1024*768). I strongly recommend against using an 800*600 game screen!.
<edit3> how silly of me... make sure showname (in setup) is ON