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Attack packets!!

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Old   #1
 
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Was wondering if anyone knows if when attacking does the info process
on Server or Client side first?

If on Client; is it possible/plausible to create an app that watches
all attacks and creates a pool of attck rating and dmg etc. done with current
Items worn etc... and use the best rating out of the collective;
To form a packet to send to Server so you always get max attack and dmg done??

If not could someone please explain the process better to me so I can understand
why not?

TIA;

kurzfassung---
edit:---
I mean it obviously needs to first process on Client I would immagine!
So this should work; looking for advice here though TY!



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Old   #2
 
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Bump!

Does anyone understand what I'm talking about?


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Old   #3
 
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I think you send packets to the server with a target, and the server calculates the attack until target is dead or u move
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Quote:
Originally posted by tester@Feb 24 2005, 11:04
I think you send packets to the server with a target, and the server calculates the attack until target is dead or u move
true


NoName is offline  
Old   #5
 
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Well the designers obviously have experienced lots of exploitability in the past!
They really know how to cover their glutius maximus.
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no they don't.... they don't even know how to encrypt properly :?
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Old   #7
 
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Yea, their encryption is pretty simple. I only know the basics of hex and I understand most of it. It's like they set a kid in front of the comp to write half of the stuff.
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Old   #8
 
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lol if you've seen encryption in other games you wouldnt say this encryption is simple..
this ones much more pain in the *** then those simple xor ones

with atk packets you can only hit if you are 2 spaces from the target
and you cant send any faster then normal
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True, the encryption in some other games is mch more simple, but the one for CO is still pretty simple.


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