Aimbot
Override global config (If enabled all settings apply to every weapon. If disabled you can configure the aimbot for each weapon individually)
Input delay Delay between aim ticks (cursor movements) when the aimbot is running.
Mouse sensitivity Set the same mouse sensitivity value as in the game for correct aimbot behavior.
Enable aimbot Main toggle to enable or disable the aimbot.
Aimbot distance Maximum range where the aimbot works.
⚙️ Gear icon allows setting different keybinds for various distances.
Ignore target Add or remove a target that the aimbot should ignore.
Conditions Custom conditions when the aimbot should not activate (e.g., target behind cover).
FOV algorithm
Regular fixed field of view;
Dynamic FOV scales based on the distance to the target.
Aimbot FOV Circular detection area (in pixels) around the crosshair for the aimbot to trigger.
Aimbot speed Speed of aimbot movement, based on your mouse sensitivity.
Target Priority Logic for target selection closest enemy, most threatening, etc.
Hitbox Type Targeting mode:
Regular fixed bone;
Nearest bone nearest to the crosshair.
Head priority (Automatically aim for the head after locking onto the nearest bone)
Hitbox drift Causes the crosshair to slightly drift within the hitbox, creating more natural movement.
Hardlock Aggressively locks onto the target, expanding FOV after initial acquisition.
Deadzone Smooths and slows aim movement when close to the target.
Always on Enables fully automatic aim no key hold required.
Delay Settings Configure custom activation delays for different target types.
Triggerbot
Override global config If enabled all triggerbot settings apply to every weapon. If disabled configure separately per weapon.
Enable triggerbot Main toggle to enable or disable the triggerbot.
Triggerbot distance Maximum distance for the triggerbot to fire.
Ignore target Add or remove a target to ignore for the triggerbot.
Conditions Conditions under which the triggerbot will not activate.
Autofire Automatic firing when aiming at a target (no key required).
Hitchance Probability of firing when the triggerbot activates.
Delay Settings Custom delays before the trigger fires for different conditions.
VISUALS
ESP
Render Settings Main
Enable players Show/hide players
Players distance Maximum render distance
Ignore filter Filters to ignore players
Bounding Box Player outline box
Skeleton Show player skeleton
Health Bar Health indicator
Username Show player name
Distance Display distance to target
Team Show team affiliation
Ping Player latency
K/D Kills/deaths ratio
Platform Players platform (PC/console)
ESP MISC
Spectator list / grid / transparency viewer list customization
Keybind status / grid / only active / transparency key status overlay
Viewangle Display view angle
Aiming Alert Warning if someone is aiming at you
Snapline Line from you to target
Squadconnector Connect squad members visually
Position arrow Directional arrow to enemies
Damage effect Visual damage feedback
Compass On-screen compass
Crosshair Custom crosshair
Aimbot FOV Show aimbot active zone
Deadzone FOV Show deadzone area
Radar
Overlay radar / mode / grid / distance / filter / type / transparency / rounding / auto scale / scale
Radar local Show yourself
Radar enemy Show enemies
Enemy size / style Adjust enemy icons
Radar teammate Show teammates
Loot ESP
Weapon / background / distance text / distance scale / distance
Crate / Plate / Money / Trophy / Landmine / Jammer / Gas trap Show and adjust distances for loot items
ESP MISC (Render Settings)
Render font choose text font
Render font size font size
Skeleton stabilization keeps skeleton stable
Skeleton outline add skeleton outline
Skeleton thickness adjust skeleton line thickness
Box thickness thickness of bounding boxes
Bounding box style choose box style
Bounding box width width of boxes
Unique squad colors different colors per squad
Distance based fade fade visuals with distance
Text background add text background
Text outline outline text
1.2 Render Settings State
Define colors for:
Teammate state
Bot state
Console state
Knocked state
Being revived state
Self revived state
1.3 Render Settings Layers
Control layer order:
Radar render layer
Spectator list render layer
Compass render layer
Keybind status render layer
ESP render layer
Video showcase
