With Fuji's guide to make a trainer, how did he set this codes?
//================================================== =========== 1.0.0.200 ================================================== ======
//BASE ADDRESS
#define ADDR_BASE 0x00A9B820
//MOVEMENT SPEED
#define MOVEMENT_OFFSET 0x204
//NATION (0x0370)
#define NATION_OFFSET 0x0370
//POINTER BELOW IS ONLY WORK IN WIN 7 32BIT AND 64BIT
//BM2 POINTERS
#define BM2_PTR1 0x3a0
#define BM2_PTR2 0x270
#define BM2_PTR3 0x34c
#define BM2_PTR4 0x124
#define BM2_PTR5 0x20
//PERFECT COMBO
#define CBO_MAIN1 0x3c8
#define CBO_MAIN2 0x2b0
#define CBO_PTR1 0x7d4
#define CBO_PTR2 0x7f1
//NO SKILL DELAY/SP REGEN
#define NSD_PTR1 0x3c8
#define NSD_PTR2 0x2a0
#define NSD_PTR3 0x738
//================================================== ================================================== ============================
For example if Wayntressierts has base Address of 00B10BB0 will I set it to
#define ADDR_BASE 0x00B10BB0 ???
and for:
//BM2 POINTERS
#define BM2_PTR1 0x3a0
#define BM2_PTR2 0x270
#define BM2_PTR3 0x34c
#define BM2_PTR4 0x124
#define BM2_PTR5 0x20
//PERFECT COMBO
#define CBO_MAIN1 0x3c8
#define CBO_MAIN2 0x2b0
#define CBO_PTR1 0x7d4
#define CBO_PTR2 0x7f1
//NO SKILL DELAY/SP REGEN
#define NSD_PTR1 0x3c8
#define NSD_PTR2 0x2a0
#define NSD_PTR3 0x738
how are these setted up?
O_O
I really want to learn how to make a .DLL that includes; Wallhack, NSD, Kill Gates, No Skill Delay and how to update them. Sigh* People with great knowledge sometimes so hard to communicate with their pro. Code proccessing for Cabal NA
Nvm Close thread pls