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How to send message to right message box?

Discussion on How to send message to right message box? within the Cabal Online forum part of the MMORPGs category.

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Old   #1
 
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Question How to send message to right message box?

Hello! every body.

I have question. Can you tell me about send message to right message box and other message box?
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Old 02/28/2011, 13:06   #2



 
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Just the GM and Bringer shout will appear there.

As long as you are neither one of those you can't.
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Old 02/28/2011, 18:41   #3
 
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I don't thing so. I don't know how do they do it. look at this picture.
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Old 02/28/2011, 19:31   #4



 
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Quote:
Originally Posted by cddvdxd View Post
I don't thing so. I don't know how do they do it. look at this picture.
That's the bringer Shout (Bringer = Player with the highest score at his TG).

Appears in the middle of the screen on the left (Chat) and the right one as well.
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Old 03/01/2011, 07:16   #5
 
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Thank you. I know that but I mean How to send it from me and I can see only. I can use CE, C++, Assambly etc to make it appear. Can't I? All that picture are from trainner from dll file. I have injected it to cabalmain.exe and use some hot key. cabalmain.exe from


sory for my english.
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Old 03/01/2011, 07:26   #6
 
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yes i know exactly what you mean, that ss doesnt show someone chatting in that box though, its just settings from a 3rd party modification....

there is an exploit to send your messages directly to that system information window, but the value resets after every message sent. ive also seen people reporting others for using that window, but are not bringer or using trade shout.
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Old 03/10/2011, 23:56   #7
 
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For v22 NA client (standard private server client):
Code:
void (__cdecl *fSysWindow_Say)(char*, int, int) = reinterpret_cast
	<void (__cdecl *)(char*, int, int)>
	(0x004C1FC0);
void SysWindow_Say(char* message, int colour)
{
	__asm {
		PUSH 0
		PUSH colour
		PUSH 0x843A70
		MOV EDI, message
		CALL fSysWindow_Say }
}

void (__stdcall *ChatWindow_Say)(char*, char*, int) = reinterpret_cast
	<void (__stdcall *)(char*, char*, int)>    // (name, message, colour)
	(0x004C1F20);
You can send text to the System Window (the one on the right) using something like:
Code:
SysWindow_Say("punks7yle is teh ghey", 7 /* green /*)
To write to the Chat Window (the one on the left), use:
Code:
ChatWindow_Say(0, "pupix is gheyer =3", 8 /* red */)
"colour" uses the same values as ingame colours do ()
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Old 03/11/2011, 00:15   #8


 
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Quote:
Originally Posted by Yamachi View Post
For v22 NA client (standard private server client):
Code:
void (__cdecl *fSysWindow_Say)(char*, int, int) = reinterpret_cast
	<void (__cdecl *)(char*, int, int)>
	(0x004C1FC0);
void SysWindow_Say(char* message, int colour)
{
	__asm {
		PUSH 0
		PUSH colour
		PUSH 0x843A70
		MOV EDI, message
		CALL fSysWindow_Say }
}

void (__stdcall *ChatWindow_Say)(char*, char*, int) = reinterpret_cast
	<void (__stdcall *)(char*, char*, int)>    // (name, message, colour)
	(0x004C1F20);
You can send text to the System Window (the one on the right) using something like:
Code:
SysWindow_Say("[COLOR="Red"]punks7yle is teh ghey[/COLOR]", 7 /* green /*)
To write to the Chat Window (the one on the left), use:
Code:
ChatWindow_Say(0, "[B][COLOR="Blue"]pupix is gheyer =3[/COLOR][/B]", 8 /* red */)
"colour" uses the same values as ingame colours do ()
You suck q.q

Agreed
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Old 03/18/2011, 01:11   #9
 
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Thank you! I will try but it hard to find address. T_T
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