i grab game's original lua_State* from gettop or dostring it doesnt matter cause they are the same
but once i grabbed it and when i wanna use game's original state in lua api calls like "lua_pushstring"
it throws me access violation exceptions
"Unhandled exception at 0x00007FF8DF3F4EE5 (my.dll) in BlackDesert64.exe: 0xC0000005: Access violation reading location 0x0000000000000018."
which is inside luaS_new in this case but its not just inside that api call its in all api calls when i use games state
when i create a new state and use it everything works fine
mby someone out there knows something about. alrdy googled a lot but found nothing