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WPE & BOI

Discussion on WPE & BOI within the Battle of the Immortals forum part of the MMORPGs category.

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Old 07/25/2011, 06:06   #31
 
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Quote:
Originally Posted by summoner01 View Post
Nah, I spammed the hell outa that npc though. It was fun xD.

I also tried changing some data to be able to heal from another npc, but it seems the packet data is just of the option order of the Heal. So when I tried to send it from another NPC, it just sent Option x, and did that instead.

Ex.

Heal Npc
Option 1
Heal
Option 3

Other NPC
Option 1
Option 2
Option 3

When I sent the Heal packet from another npc, it just sent Option 2.
working for me when the settings on winsock 2.0 but when packet sending, client disconnected, if setting on winsock 1.1 nothing packet capture...
anyone can help. thanks before
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Old 12/18/2011, 09:14   #32
 
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Quote:
Originally Posted by bocahingusan View Post
working for me when the settings on winsock 2.0 but when packet sending, client disconnected, if setting on winsock 1.1 nothing packet capture...
anyone can help. thanks before
Winsock 2.0 (Send) is not checked, than WPE won't pick up any packets because the game sends WSASend, not Send from Winsock 1.1 .

You are disconnecting when you send the packet because the server probably has a Unique ID for each packet sent. So if you use a skill in game and get a packet like ( 22 00 FF 26 36 44 ), then cast the same skill again and the packet is different like ( 22 00 D6 12 36 44 ), then if you try to send ( 22 00 FF 26 36 44 ) to the server, it results in a Disconnect, because the Unique ID was not in sync with the server. Hopefully you understand what I mean, it's hard to explain, and that was just an example, not a real packet from BOI.
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Old 02/24/2013, 09:11   #33
 
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currently i'm try too use WPE Pro ( no need PermEdit).

but i only get max 5 process lol.
or BOI now had protection for it.
trying to get Damage ID >.<
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Old 02/25/2013, 20:12   #34
 
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VPN>tunnel>auto patch ip detect>id=client=>cpu number{connect VPN }
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