Quote:
Originally Posted by bocahingusan
working for me when the settings on winsock 2.0 but when packet sending, client disconnected, if setting on winsock 1.1 nothing packet capture...
anyone can help. thanks before
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Winsock 2.0 (Send) is not checked, than WPE won't pick up any packets because the game sends WSASend, not Send from Winsock 1.1 .
You are disconnecting when you send the packet because the server probably has a Unique ID for each packet sent. So if you use a skill in game and get a packet like ( 22 00 FF 26 36 44 ), then cast the same skill again and the packet is different like ( 22 00 D6 12 36 44 ), then if you try to send ( 22 00 FF 26 36 44 ) to the server, it results in a Disconnect, because the Unique ID was not in sync with the server. Hopefully you understand what I mean, it's hard to explain, and that was just an example, not a real packet from BOI.