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[Release] Skandia bot
Discussion on [Release] Skandia bot within the Aura Kingdom forum part of the MMORPGs category.
02/06/2019, 00:21
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#1066
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elite*gold: 0
Join Date: Apr 2016
Posts: 4
Received Thanks: 0
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why this bot is not transfert to other team or person ? :O , kill this bot after 4 years of really good services is not just :c
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02/13/2019, 09:49
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#1067
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elite*gold: 0
Join Date: Mar 2015
Posts: 10
Received Thanks: 0
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Alain before you leave for good can you please make a standalone bot with just
Eidolon Auto Linking bot
If possible please, many players used this bot just for this awesome feature because it was so difficult to get 3 stars without it
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02/13/2019, 20:14
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#1068
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elite*gold: 330
Join Date: Feb 2019
Posts: 450
Received Thanks: 213
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The most feature from Skandia u can use without Skandia.
Im not sure but for Eidolon Linking u need 2 Steps,
Retrieving object from eidolon at slot X and
Linking eidolon at slot X
Im not the expert on CE and doenst have the knowhow to create the Assembly for this on, but when i have any times i can try to create it.
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02/14/2019, 10:24
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#1069
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elite*gold: 0
Join Date: Aug 2012
Posts: 381
Received Thanks: 560
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The problem with eidolon linking is that it needs to check the inventory space before getting the object. Otherwise it will spam the server for impossible action making your account suspicious. So a standalone linking bot would actually have some additional dependencies that will potentially need to be updated after each patch.
I'll see what I can do when I have some spare time, but I can't promise anything.
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02/14/2019, 21:43
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#1070
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elite*gold: 2
Join Date: Jan 2008
Posts: 778
Received Thanks: 983
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I'd be willing to update it, incase you decide to hand this specific part over to someone, else I'll cross fingers for the community that either you decide to keep it maintained or some1 else is cappable of recreating it.
Actually my only problem is to have no clue where to start on debugging to get to the specific function call. Emulating that in c++ shouldn't be my problem i guess p:
Anyways, best of luck for the Future Alain, it been a great time, and greet named if possible, as i always reached him via the forums only p;
Cheers, net
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02/17/2019, 23:40
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#1071
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elite*gold: 0
Join Date: Nov 2011
Posts: 277
Received Thanks: 16
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Great work! Is it possible too make it work on AK To?
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02/19/2019, 13:55
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#1072
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elite*gold: 0
Join Date: Mar 2015
Posts: 10
Received Thanks: 0
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Quote:
Originally Posted by AlainProvist
The problem with eidolon linking is that it needs to check the inventory space before getting the object. Otherwise it will spam the server for impossible action making your account suspicious. So a standalone linking bot would actually have some additional dependencies that will potentially need to be updated after each patch.
I'll see what I can do when I have some spare time, but I can't promise anything.
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Is it possible to make it work even with that without needing future updates?
Just put a warning text to not use it when there is little bag space (ex 30+ free available slots)
Alain please make it happen when you have free time
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02/22/2019, 11:20
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#1073
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elite*gold: 0
Join Date: Nov 2011
Posts: 277
Received Thanks: 16
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bypass for ak to pls
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02/22/2019, 13:45
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#1074
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elite*gold: 2
Join Date: Jan 2008
Posts: 778
Received Thanks: 983
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Quote:
Originally Posted by Hightech01
bypass for ak to pls
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Bypass for what? You can access anything...
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02/22/2019, 17:45
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#1075
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elite*gold: 0
Join Date: Aug 2012
Posts: 381
Received Thanks: 560
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I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
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02/22/2019, 19:17
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#1076
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elite*gold: 2
Join Date: Jan 2008
Posts: 778
Received Thanks: 983
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Quote:
Originally Posted by AlainProvist
I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
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Great to hear, that'll become handy for sure (:
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02/24/2019, 00:19
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#1077
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elite*gold: 0
Join Date: Aug 2012
Posts: 381
Received Thanks: 560
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Enjoy :
I'll create a new topic tomorrow for this release
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02/24/2019, 04:18
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#1078
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elite*gold: 2
Join Date: Jan 2008
Posts: 778
Received Thanks: 983
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Quote:
Originally Posted by AlainProvist
Enjoy :
I'll create a new topic tomorrow for this release
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Quick and smooth. Good job Alain! But what would we expect else of you haha
Works fine, just tested it, will try to learn how to reverse the patterns used but also looking forward to your thread for eventueally easing the process p;
Cheers!
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02/24/2019, 10:45
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#1079
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elite*gold: 0
Join Date: Jan 2016
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by AlainProvist
I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
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Thank you Alain for this amazing free project, all the time that you (named and you) invest and to share it after all
Wish you all the best for the future
best regards, T
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02/27/2019, 12:22
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#1080
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elite*gold: 0
Join Date: Sep 2012
Posts: 3
Received Thanks: 0
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Thank you for creating this Project, everything you and the Team have put in to.
Sadly I just stumbled upon the bot before like 3 Days and since today was patchday I couldnt really get anything out of it. Still it was an amazing experience since everything ran perfectly.
I wish you and the Team best regards for your future!
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