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[Release] Skandia bot

Discussion on [Release] Skandia bot within the Aura Kingdom forum part of the MMORPGs category.

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Old 02/06/2019, 00:21   #1066
 
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why this bot is not transfert to other team or person ? :O , kill this bot after 4 years of really good services is not just :c
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Old 02/13/2019, 09:49   #1067
 
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Alain before you leave for good can you please make a standalone bot with just

Eidolon Auto Linking bot

If possible please, many players used this bot just for this awesome feature because it was so difficult to get 3 stars without it
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Old 02/13/2019, 20:14   #1068
 
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The most feature from Skandia u can use without Skandia.

Im not sure but for Eidolon Linking u need 2 Steps,
Retrieving object from eidolon at slot X and
Linking eidolon at slot X

Im not the expert on CE and doenst have the knowhow to create the Assembly for this on, but when i have any times i can try to create it.
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Old 02/14/2019, 10:24   #1069
 
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The problem with eidolon linking is that it needs to check the inventory space before getting the object. Otherwise it will spam the server for impossible action making your account suspicious. So a standalone linking bot would actually have some additional dependencies that will potentially need to be updated after each patch.

I'll see what I can do when I have some spare time, but I can't promise anything.
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Old 02/14/2019, 21:43   #1070

 
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I'd be willing to update it, incase you decide to hand this specific part over to someone, else I'll cross fingers for the community that either you decide to keep it maintained or some1 else is cappable of recreating it.

Actually my only problem is to have no clue where to start on debugging to get to the specific function call. Emulating that in c++ shouldn't be my problem i guess p:

Anyways, best of luck for the Future Alain, it been a great time, and greet named if possible, as i always reached him via the forums only p;

Cheers, net
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Old 02/17/2019, 23:40   #1071
 
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Great work! Is it possible too make it work on AK To?
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Old 02/19/2019, 13:55   #1072
 
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Quote:
Originally Posted by AlainProvist View Post
The problem with eidolon linking is that it needs to check the inventory space before getting the object. Otherwise it will spam the server for impossible action making your account suspicious. So a standalone linking bot would actually have some additional dependencies that will potentially need to be updated after each patch.

I'll see what I can do when I have some spare time, but I can't promise anything.
Is it possible to make it work even with that without needing future updates?

Just put a warning text to not use it when there is little bag space (ex 30+ free available slots)

Alain please make it happen when you have free time
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Old 02/22/2019, 11:20   #1073
 
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bypass for ak to pls
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Old 02/22/2019, 13:45   #1074

 
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Originally Posted by Hightech01 View Post
bypass for ak to pls
Bypass for what? You can access anything...
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Old 02/22/2019, 17:45   #1075
 
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I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
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Old 02/22/2019, 19:17   #1076

 
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Quote:
Originally Posted by AlainProvist View Post
I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
Great to hear, that'll become handy for sure (:
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Old 02/24/2019, 00:19   #1077
 
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Enjoy :

I'll create a new topic tomorrow for this release
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Old 02/24/2019, 04:18   #1078

 
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Originally Posted by AlainProvist View Post
Enjoy :

I'll create a new topic tomorrow for this release
Quick and smooth. Good job Alain! But what would we expect else of you haha

Works fine, just tested it, will try to learn how to reverse the patterns used but also looking forward to your thread for eventueally easing the process p;

Cheers!
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Old 02/24/2019, 10:45   #1079
 
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Originally Posted by AlainProvist View Post
I'm planning to release this tool open source as a legacy. So far there are 10 code addresses and one additionnal for the crash handler bypass, and really few game object offsets to maintain.
Thank you Alain for this amazing free project, all the time that you (named and you) invest and to share it after all

Wish you all the best for the future

best regards, T
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Old 02/27/2019, 12:22   #1080
 
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Thank you for creating this Project, everything you and the Team have put in to.

Sadly I just stumbled upon the bot before like 3 Days and since today was patchday I couldnt really get anything out of it. Still it was an amazing experience since everything ran perfectly.

I wish you and the Team best regards for your future!
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