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[RELEASE] Atlantica Online Server V3.02.11

Discussion on [RELEASE] Atlantica Online Server V3.02.11 within the Atlantica Online forum part of the MMORPGs category.

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Old 08/17/2019, 13:33   #1081
 
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Quote:
Originally Posted by shinigami921 View Post
i'm about to do that, but this error suddenly happen today , last time i change was just the item file in client and server, to change old item to custom item such as weapon and wings, maybe that affect the sql?
Open SQL server configuration manager, make sure SQL Server and SQL Server Browser are running
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Old 08/17/2019, 14:44   #1082
 
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Quote:
Originally Posted by magenub View Post
Open SQL server configuration manager, make sure SQL Server and SQL Server Browser are running
can you direct me how to fix it one by one, like what i need to open first, and what i need to click next, because i set my server only with watching a tutorial in this forum, so i know less in sql thing
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Old 08/17/2019, 23:29   #1083
 
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let's try to parse a little code:
Quote:
line 0000000140325BEA <- Data (2 bytes) from memory is loaded to register R9.
The memory address is specified as the contents of the register RAX [rax+1D38A4], 0x00000000484C2040.
If it is a stack or array, the memory address will be different each time it is loaded.
These 2 bytes contain information about the current number of items.

line 0000000140325BF1 <- A string is loaded into the R8 register. "ItemNum/Max: %4d/%4d"

Next comes the calculation of the length of the characters, the conversion of data types and output line to the window.

line 000000014101DB48:L"ItemNum/Max: %4d/%4d" <- The address from which the character string was loaded.

I tried to make a breakpoint on these addresses with data on the current number of items. But code execution does not stop.
Although this action looks even funny because there is no executable code and nothing can stop there.



PS Value [rax+1D38A4] - this constant. So the memory address with data is not dynamic. Further it is necessary to trace this memory. Look for the function that writes this data there.
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Old 08/18/2019, 06:34   #1084
 
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How do I handle a failure to use a Santa coupon?

What file is included when adding a mount OR item?
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Old 08/20/2019, 14:42   #1085
 
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anybody know how to change the position of my main character like in the video?
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Old 08/29/2019, 16:55   #1086
 
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Hi, does anyone have a link to server files?
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Old 08/31/2019, 05:02   #1087
 
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Hello do you have new server files? I do not know how to make the server accept the new n3dcdata.dat
the addition of new item does not want the server to start and I find no way to make it work by adding items. thank you
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Old 09/04/2019, 18:19   #1088
 
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Quote:
Originally Posted by x123x123x View Post
A problem with him. He's not wearing a sphere.
Take the working files .xml from the working game client where it works. Copy to server and client. These files describe the model, effects, and animations.
x:\server\nchar3d\preset\KUNPAN.xml (1-10 file + KUNPANW1.xml).
If it does not help, you will need a model (x:\server\nchar3d\char\KUNPAN1, KUNPAN3, KUNPAN4) and modified N3DCDATA.DAT
Example work .xml:

To modify the file N3DCDATA.DAT I couldn't do it, it always displayed an error and did not understand the reasons.
your guide here is very useful, but I need to know more about how to set equipment type for each of character. Like KUNPAN can't use anything from the start since he doesn't have an item info on any kind of item, how can I add this? thanks in advance!
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Old 09/05/2019, 07:34   #1089
 
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Quote:
Originally Posted by akaman View Post
your guide here is very useful, but I need to know more about how to set equipment type for each of character. Like KUNPAN can't use anything from the start since he doesn't have an item info on any kind of item, how can I add this? thanks in advance!
FOLDER ITEM/DATA/ItemTypeSword.NDT
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Old 09/08/2019, 09:26   #1090
 
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someone know how I start fishing event?
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Old 09/09/2019, 10:04   #1091
 
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Quote:
Originally Posted by Demians123 View Post
FOLDER ITEM/DATA/ItemTypeSword.NDT
I've tried to add cls_warlord or cls_kunpan but it doesn't seem to work. Any idea?
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Old 09/09/2019, 13:00   #1092
 
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in file: ..\ATL\ATWorld\Atlantica\CharInfo\EquipType.ndt no combination of weapons sword+Orb. You cannot add a new combination.
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Old 09/09/2019, 15:20   #1093
 
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Do you have a link for the files? I can't find them
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Old 09/09/2019, 15:27   #1094
 
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Quote:
Originally Posted by akaman View Post
I've tried to add cls_warlord or cls_kunpan but it doesn't seem to work. Any idea?
v5:
Code:
CLS_HEROSWD+CLS_ATLANSWD+CLS_FENCER+CLS_COUNTERMAGI+CLS_DAME+CLS_PIRATE+CLS_ODYSSEUS+CLS_VALKYRIE+CLS_KUNPAN
+file EqipType.ndt :

Quote:
EquipType
2007-02-06
V0.1
SSH
<Data>
UniqueCodeWpnDM1WpnDM21WpnDM22
0SWDNSHIELDSWORDSHIELDGUARDSTONE
1AXENSHIELDAXESHIELDNULL
2SPRNSHIELDSPEARSHIELDGUARDSTONE
3GUNNBULLETGUNBULLETMECH
4BOWNARROWBOWARROWNULL
5CANNBALLCANNONBALLNULL
6STFNORBSTAFFORBNULL
7AXENSUMMONAXESUMMONGUARDSTONE
8SWDNSWDSWORDSWORDNULL
9AXENAXEAXEAXENULL
10SPRNSPRSPEARSPEARNULL
11GUNNGUNGUNGUNNULL
12BOWNBOWBOWBOWNULL
13SWDTHSWORDGUARDSTONENULL
14AXETHAXEGUARDSTONENULL
15SPRTHSPEARGUARDSTONENULL
16GUNTHGUNNULLNULL
17BOWTHBOWNULLNULL
18CANTHCANNONNULLNULL
19STFTHSTAFFNULLNULL
20GUNNMECHGUNMECHBULLET
21GTRTHGUITARMUSICNULL
22SAWTHSAWGUARDSTONENULL
23SWDTHORBSWORDORBGUARDSTONE
24WHIPWHIPORBNULL
25KNUKNUGUARDSTONENULL
<End>
대검 1365 SWORD161 0 17 RARE 1 CLS_HEROSWD+CLS_ATLANSWD+CLS_FENCER+CLS_COUNTERMAG I+CLS_DAME+CLS_PIRATE+CLS_ODYSSEUS+CLS_VALKYRIE+CL S_KUNPAN 15 0 0 15 0 NULL 0 0 0 1 1 1 FALSE FALSE 0 50 53 0 23 0 180 230 0 0 0 96 1 NULL NULL NULL NULL 0
8561 혈기사의대검 1176 SWORD162 0 6 RARE 1 CLS_HEROSWD+CLS_ATLANSWD+CLS_FENCER+CLS_COUNTERMAG I+CLS_DAME+CLS_PIRATE+CLS_ODYSSEUS+CLS_VALKYRIE+CL S_KUNPAN 18 0 0 18 0 NULL 0 0 0 1 1 1 FALSE FALSE 125200 50 55 28 28 0 210 280 0 0 0 113 1 7060(100)+5055(8)+5020(50)+5080(50)+28300(30)+2830 1(15)+2150(1)+20305(1) NULL NULL NULL 0
65
In v3 this does not work.
If only to deal with the debugger. Because of EqipType.ndt file is read only 23 lines.
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Old 09/09/2019, 16:05   #1095
 
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Quote:
Originally Posted by x123x123x View Post
v5:
Code:
CLS_HEROSWD+CLS_ATLANSWD+CLS_FENCER+CLS_COUNTERMAGI+CLS_DAME+CLS_PIRATE+CLS_ODYSSEUS+CLS_VALKYRIE+CLS_KUNPAN
+file EqipType.ndt :



In v3 this does not work.
If only to deal with the debugger. Because of EqipType.ndt file is read only 23 lines.
I'm currently mod v3, just know right now that there is v5 out there. So what is the solution for v3
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