Addys ( die neusten )

02/05/2011 16:55 Fischii24#1
#include <Windows.h>
#include <Stdio.h>

#define ADR_BASEPOINTER 0x00AF9648
#define ADR_DevicePointer 0x00A44080
#define ADR_PlayerPointer 0x00ABF050
#define PlayerPointer 0x00BC4470
#define ADR_HealtPointer 0x00A3E894
#define ADR_WeaponPointer 0x009688A4
#define ADR_UserPointer 0x00BC44BC
//+-+-+-+-+-+-+-+SERVER+-+-+-+-+-+-+-+//
#define ADR_Speed 0x008F37C4
#define ADR_Wuw 0x00A4AE40
#define ADR_UnlmAmmo 0x00A7D4E0
#define ADR_AUTOMEDIC 0x0069B400

//+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+//

#define ADR_Stamina 0x00402A1C
#define ADR_QuickPlant 0x0050998F
#define ADR_QUICKDEFUSE 0x006A08E2
#define ADR_RadarGps 0x00579C66
#define ADR_Antiflash 0x0040AFFB
#define ADR_Wtw 0x0078D1B7

//+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+//

#define ADR_Artilery6 0x00557B81

//+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+//
#define OFS_PlayerSize 0x001CE8
#define ADR_ServerPointer 0x00ABF050




DWORD Player = *(DWORD*)PlayerPointer;
DWORD Server = *(DWORD*)PlayerPointer;



void Hack_Thread()
{
while (true)
{
if (Player != NULL)
{
ADR_BASEPOINTER;
ADR_DevicePointer;
ADR_PlayerPointer;
ADR_HealtPointer;
ADR_WeaponPointer;
ADR_UserPointer;
}

if (Server != NULL)
{
ADR_Speed;
ADR_UnlmAmmo;
ADR_Stamina;
ADR_QuickPlant;
ADR_QUICKDEFUSE;
ADR_RadarGps;
ADR_Antiflash;
ADR_Wtw;
ADR_AUTOMEDIC;
//AUTOMEDIC


void AUTOMEDIC (); //AUTOMEDIC
{
*(float*) AUTOMEDIC = 0;
}

void Wtw (); // Wtw
{
*(float*) Wtw = 0;
}
void Antiflasch (); //Antiflasch
{
*(float*) Antiflasch = 0;
}
void RadarGps (); //RadarGps
*(float*) RadarGps = 0;
}
void QuickDefuse (); //QuickDefuse
*(float*) QuickDefuse = 0;
{
void QuickPlant (); //QuickPlant
*(float*) QuickPlant = 0;
}
void UnlmAmmo (); //UnlAmmo
*(float*) UnlmAmmo = 0;
}
void speed (); //speed
//Speed Normal :: Hotkey = Numpad 0


void speedoff ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(Speed) = 100.0f;
}
}

//Speed x5 :: Hotkey = Numpad 3


void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(Speed) = 500.0f;
}
}

//Speed x3 :: Hotkey = Numpad 2


void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(Speed) = 300.0f;
}
}

//Speed x2 :: Hotkey = Numpad 1


void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)w
{
*(float*)(Speed) = 200.0f;
}
}
{



Sleep(200);
}
}

hier mal fürn no menü

und hier andere anddys :


#define ADR_GLASSWALLS 0x00B1E2D8
#define ADR_FULLBRIGHT1 0x00A42634
#define ADR_FULLBRIGHT2 0x00A42638
#define ADR_FULLBRIGHT3 0x00A4263C
#define ADR_FEARFOG 0x00B1E2D8
#define ADR_NOFOG 0x00B1E2D4
#define ADR_PLAYERLEVEL 0x00C37AC0
#define ADR_WTW 0x006C20F7 Bytes = {0xd8,0x4a,0x08,};
#define ADR_STW 0x007018B6 Bytes = {0x8b,0x51,0x38,};
#define ADR_NO_WATER 0x00A3A0D8
#define ADR_HEADSHOT1 0x0047BC59
#define ADR_HEADSHOT2 0x0047BC5F
#define ADR_NECKSHOT 0x0047BDA2
#define ADR_SPINESHOT 0x0047BC71
#define ADR_INVISIBLE 0x0069218E
#define ADR_ESCALATOR1 0x006C3147
#define ADR_ESCALATOR2 0x006C3284
#define ADR_QUICKPLANT 0x006A03B7
#define ADR_QUICKDEFUSE 0x006A08E2
#define ADR_AntiMine 0x0049610C
#define ADR_UnlOxxxy 0x006955F0
#define ADR_ESPNAME 0x0064880A
#define ADR_ESPHEALTH 0x006484E7
#define ADR_FAKEKICK 0x0065B8A9
#define ADR_SPECTATOR 0x00467368
#define ADR_SUPERNOSPREAD 0x006990BA
#define ADR_SPEED 0x009B8EFC
#define ADR_SPEED_ROLL 0x009D4E18
#define ADR_HS 0x004AC300
#define ADR_ARTILLERY1 0x0069D880
#define ADR_ARTILLERY2 0x0069DB57
#define ADR_ARTILLERY3 0x006649D9
#define ADR_ARTILLERY4 0x00664A35
#define ADR_ARTILLERY5 0x00664774
#define ADR_ARTILLERY6 0x006414D1
#define ADR_ARTILLERY7 0x00664937
#define ADR_ARTILLERY8 0x00641493
#define ADR_OPK1 0x0068570C
#define ADR_OPK2 0x00685716
#define ADR_OPK3 0x0068571C
#define ADR_NODELAY 0x006A3564
#define ADR_SVP 0x006856FE
#define ADR_WUW 0x0069557E
#define ADR_AUTOMEDIC 0x0069B400
#define ADR_AUTOREPAIR 0x0044FA73
#define ADR_AUTOAMMO 0x0069B347
#define ADR_UNLAMMO 0x0068F86F
#define ADR_PRONE 0x00694215
#define ADR_VEHJUMPLOW 0x004A61DC
#define ADR_VEHICLEJUMP1 0x0076D2BB
#define ADR_VVEHICLEJUMP2 0x006C73FC
#define ADR_VEHICLEJUMP3 0x0076D2E6
#define ADR_OMGCAR1 0x00454856
#define ADR_OMGCAR2 0x00454856
#define ADR_OMGCAR3 0x00454856
#define ADR_FASTAS 0x00697543
#define ASMCHROSSAIR1 0x00640A77
#define ASMCHROSSAIR2 0x00640A8E
#define ADR_ALLSERVER 0x004BD95B
#define ADR_BASEPOINTER 0x00C375E0
#define OFS_PREMIUM 0x0000037C
#define OFS_PREMIUMDAYS 0x00000380
02/05/2011 17:01 Fค๓є#2
N1 müssen nur Klappen weil dann könnte irgend ein Coder nen PowerLevelbot machen
02/05/2011 17:07 CreaZion#3
Ja, mit fast plant/defuse :D

€: Könnte ein coder einen hack mit fastplant/defuse, plant/defuse anywhere und instant teleport machen? xD
02/05/2011 17:08 xx120xx#4
lol für nomenu moment ..
das ist dann aber memunl.ammo oder ?

naja
danke für die addys kann jetz mein ahck fertig machen ;)

em ne frage sind die nicht alt ??
weil da ist zB die addy Fastas für Rapid fire und das geht doch nicht mehr ...
mh ok anchher werd ichs mal versuchen

MFG
02/05/2011 17:10 Fค๓є#5
Quote:
Originally Posted by xx120xx View Post
lol für nomenu moment ..
das ist dann aber memunl.ammo oder ?

naja
danke für die addys kann jetz mein ahck fertig machen ;)
Mach mal nen Levelbot (: