How would you make lapisa have no effect to a wepon but still add the glow??
Any help is highly apprciated.
Any help is highly apprciated.
In practice i concurQuote:
You will have to change two things for it to be correct.
Server side you need to edit \PSM_Client\GameGroup01\bin\Data\ItemEnchant.ini
Change the steps to 0.
You would also need to cange something in the client so this showed up correctly in the UI. If you do some tests, you can verify that the stat will remove the actual stat, however the UI will still report that it was added.
What do you mean "In practive i concur"? What I said is true. If you change the itemenchant.ini the stats will not really be added, but it will be added in the UI so something needs to be changed client side. I am being generic because I don't know what needs to be changed in the client, I never looked into it, but the UI will still report that the steps are what they are. It should be pretty simple to trace it down though.Quote:
In practice i concur
UI = In simple terms.. The User/player Still Shows Attack Increase on the Screen. Testing Shows this is NOT the case, attack 1100 increased after enchant to 2200 had NO affect on "Actual" damage to 500+ mobs of level 15 thru to 67 ^^
Safe
Ok i been drinking Xd but i did actualy say "Practice" ^_~Quote:
What do you mean "In practive i concur"? What I said is true. If you change the itemenchant.ini the stats will not really be added, but it will be added in the UI so something needs to be changed client side. I am being generic because I don't know what needs to be changed in the client, I never looked into it, but the UI will still report that the steps are what they are. It should be pretty simple to trace it down though.
No worries, you said what I said, but I didn't understand your use of "in practice". I understand now.Quote:
Ok i been drinking Xd but i did actualy say "Practice" ^_~
All i did was tell of my own experience with this phenomenon, we have inactive lapisia on UW.
The attack power increases in the stats window.. the ACTUAL TESTED attack stays the same.. absolutely NO change after extensive testing.
in conclusion, i dumbed it down to a level below Devs.. coz thats what i been explaining for quite a few months..
Sorry i poked my head in.. (Gets Back In His Hole)
Safe
BTW "Concur" means i aggree....