My Flower System Isn't Working

01/29/2011 13:18 Pro4Never2#1
Hello, I'm Working on a NewestCOServer 5165 Source with Impulse's Sockets

i tryied yesterday to add 2tails Flower system

so i followed the guide and debugged

when i logged in, there no flower sign for male & female, i can't send any flower

like nothing happened when i added the flower system

can some1 help me? or please release another thread
01/29/2011 22:35 { Angelius }#2
COMEON .

how the hell is it gonna pop up if you are not sending the damn packet !!
you dont know how to do it .

well its so damn easy some times a "Console.Writeline(PacketID);" / "default:"can do the job

find the case 75 in PacketHandler and add this packet , if you already have being sent than i dont know check your codes again.
Quote:
case 75:
{
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, 0, 0, 75));
break;
}
dont expect ppl to run to help you everytime you ask something .
01/31/2011 10:07 Korvacs#3
Cleaned.
01/31/2011 14:42 pro4never#4
For the record, he means general data subtype 75 ('hotkey' packet. IE: request for the server to send the skills and stuff. Everything that needs to happen post login)

You seen to send the packet in order to display the icon. The code you added MOST LIKELY handles the return packets from client (attempt to send flower or w/e) but you have to start the process server side (no icon, can't send flowers therefor nothing for the server to process).

It's like the marriage system. The returned packets are stupidly simple (attack subtypes with target info) but you still have to display the rose first (it's easy... just saying you need to know the packet to send to show the flower :P)