My 4th big project is soon going to come alive and i just wanted to see how many on E-PVPs would be intrested to see a release of a bot for EverQuest 2.
So far i've implemented:
Still to do:
So far i've implemented:
- Waypoint system: Define a path for your character and watch it run along, killing suitable targets within defined levels.
- Anti-wander: Define how far away from the path your character should be able to hunt.
- Advanced fighting: If your target is surounded by aggressive NPCs, your character will try to pull the target out.
- If more NPCs attack while you're fighting, your character will consider fleeing or attacking based on your current HP/Power, how long your previous fight took and the level of the additional NPC.
- If defined, your character will not attack elite NPCs and stay away from it not to pull it by accident.
- Targets fighting another player is not attacked.
- Aggressive NPC avoidance: When HP/power is low, your character will find a safe spot and rest/regain.
- While resting or running from a fight, your character will avoid the NPCs that are aggressive in your vicinity in order not to pick a fight.
Still to do:
- Obstacle avoidance: Your character will try to avoid an unpassable rock, a tree or a wall.
- GUI: A graphical user interface easy to understand and configure.
- Autoupdate: When EQ2 is patched, the bot automaticly downloads an update.
- Class support: Right now, the character will fight the target up close. The bot will need minor ajustments if the character is a caster or has pets